2020 52 Games in 1 Year Challenge!!
  • 127. Call of the Sea - Xbox One (6hrs)

    Relentlessly tedious escape the room style walking sim.  I didn't click with the puzzle style at all - Virtue's Last Reward meets evil timeline Professor Layton - which means I'm probably going to be unreasonably harsh on it for the next couple of paragraphs, but I've got to tell my truth!  As a disclaimer of sorts though, it's not a bad game per se - some of the puzzles are intricate and I expect the processes required to coax out the solutions are rewarding if you like that sort of thing, so I'm effectively marking it down for doing what it's supposed to, but the whole thing had me pulling an outdated Do Not Want memeface.  Actually, because technology is a wonderful thing and people can do these things now, imagine the Robocop having a bad dream GIF, with Dawson's leery face covering Murphy's head.  I struggled with motivation throughout and rarely felt the rush of Eureka as I was too busy muttering things like "you're fucking kidding" and the oft-repeated "oh fuck off".  I think the FPS narrative games where you don't really solve puzzles and just plod through their stories are my preference, rather than having to rub your temples for 15 minutes while trying to open a temple door using *spoiler* a giant constellation matching floor machine with four parts, twenty buttons and a double page spread of scribbled notes.  There's a lot of trial and error here; puzzles that could be solved immediately that I assumed I had to return to with extra info being a particular irritant.  I'm not too proud to admit that I clearly prefer the 'if you forgot the locker code it's 1324' types.  As an aside, un-burning circles in fabric during chapter 2 is quite a skill.

    So I didn't like the things I was required to do, but did I get on with the things I was shown and told?  Mmmm....not really.  I liked aspects of the story, but it's nothing to write home about (even though that's how it starts aha).  It's a too sweet love story at heart, with a fair amount of Lovecraftian nonsense thrown in, some Cities of Gold 'How Does it Work?' ancient technology with moving parts stuff, at least one meaningfully underlined passage in a tattered copy of Moby Dick, lots & lots of photographs, window dressing items to have a pipe at (a pipe!) and an inkpot's worth of journal entries.  I wasn't keen on the voicework either, as the lead was either saying things that could've done with a rewrite or delivering them in a slightly odd manner.  Her accent dictates that she pronounce Harry, her missing squeeze, as 'Hairy', which I enjoyed (tee-hee), but when she clearly says 'I believe Hairy visited this exposition' while looking at a photograph of a historical artefact, I was left wondering whether it was trying to be clever or if no-one had the heart to ask the actress to have another go at the word 'expedition'.  Or even exhibition.  Benefit of the doubt not given.  If you press A on two items in quick succession she likes to talk about both things simultaneously, which is a massive genre faux pas surely.  One more thing - at sprinting pace (which is just a more determined stride unfortunately) you can tripwire the next line of dialogue while you're halfway through the previous one.  For a game where so many of its puzzles require you to schlep from A to B and back again it's another oddity for sure.    

    The underwater sections are dull too, although the story starts to kick into gear a little when you reach the later chapters.  It's probably time to wrap this up now.  I enjoyed the ending.  It looks nice when it's not struggling to keep up with what it's doing.  Did I mention the ending?  I think I would've appreciated this one a little more if I'd played it before Obra Dinn, but that blows this out the water within its first 20 minutes.  I found a user review I liked on the Metacritic summary page, so I'll close with that.  

    Can you make more boring game than this?  I think you can't!!!!!!!!!!!!!!!!!!!!

    [4]

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  • 58. Bonk's Adventure (PC Engine) 1hr 45mins

    Starts of as a decent enough platformer. Has a bit of a unique head butting attack which helps distinguish it from the pack.

    Problem is the hit detection seems ever so slightly off/harsh, especially in the boss battles, which takes the fun out the experience somewhat. The controls in general just feel a little stiff overall unfortunately.

    Graphically it feels like it's stuck in a generation limbo. It's just above the very best looking Master System games, but this is a system that has a very respectable version of Street Fighter II among other lookers. Its not ugly by any means, but the console was already 2 years old by it's release so it should have looked better imo.

    Even in 1989 there were a few superior platformers knocking about in Japan, least of all Super Mario Bros. 3 which is still highly regarded by most to this day.

    It's ok, but nothing worth going out of your way to play.

    5/10

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  • Nina
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    Astro Boy is number 8. Hopefully I can add Bloodborne at some point, and with Pokémon Shield I can probably say I've done 10 this year.
  • 128. Unto the End - Xbox One (4hrs)

    I wanted to love this, but in the end I can't quite claim to like it.  It's doing some very good things, but the overriding feeling after finally getting through it is one of disappointment.  It's an astonishingly unforgiving game, and it feels like this is mostly due to the unnecessarily cumbersome controls.  It's all in the reactions, as I often told my last wife, but there doesn't seem to be enough of a window to react, making it one of the most infuriating games I've ever played.  What's probably happened here is that I've got old and gone to pot, but I'm going to stick my neck out and suggest the Xbox version might be a little....not quite right.  I've seen videos of the combat online, and I'm convinced there's time to react - the enemies appear to show their tells with enough time to block correctly.  Yet in the game I played the windows of opportunity felt like they slammed shut before fully opening.  I'm clearly talking out my hat, but I just sat here and studied a Youtube walkthrough and something feels amiss (pssst: whoever's playing the video is good at the game).   Perhaps they're playing with the assist mode on, which is supposed to slow down all attacks and give you more of a chance to react, but in practice slows the entire game by 25% and reduces the framerate by half; it's like hitting a 'your console is struggling' button.  You know those games where you hit an input twice and your character performs two action over the course of the next three or four seconds?  Yep, it's one of those, or at least it is on assist mode.  It's definitely the most curious 'easy mode' I've ever seen and is more of a hinderance than a help for sure - I only managed to get through it by playing the full speed version.   And I only just managed to get through that.  Three or four checkpoints had me biting my knuckles like a teenager.  I punched the joypad at one point, and that either a) took all the juice out of the batteries that were running low anyway or b) fucking broke it, and let's face it the first option is unlikely.  So now I might not be able to play Phogs with my daughter because it turns out I'm an idiot. 

    I should explain what the game's about, as believe it or not it does actually deserve a proper review. Actually I will, but I'm going to bed now.  Part two in the morning.  Spoiler: it's getting a [5], but it's the best 5 ever.
  • Nina
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    How do you post the gifs though? I tried to post one for Astro Boy yesterday but it didn't work.

    Also, it's not the score that's a spoiler for you review, it's the gif that I scroll down to before reading your reviews. So this one was a big disappointment.
  • Ha, it's not finished yet. I usually get them by Google image searching the game, narrowing results to animated images, right clicking the image and selecting copy image location, then dropping the link in the picture box.
  • Pt.2....

    What is it then? It's a slow paced combat platformer where each battle poses a significant risk. I don't mean that in an Oldbox Ninja Gaiden way either, it's absolutely true here. If you're not on the ball the lowliest cave dweller will merk the bejesus out of you. The best way I can describe the swordplay is a cross between Nighogg and Prince of Persia. Your character has rudimentary crafting skills and can make a bone dagger on the go but must sit at a fire to knock up a potion, heal wounds without using resources or improve armour. The bone dagger seems to take a lunar cycle to actually throw, but every little helps so they were essential for me (mainly because they tenderise opponents for a proper hit). Unfortunately, the campfires are so far apart you might as well reload if you lose health or use a potion, meaning that in my experience only cheats prosper. During the battles, which are usually one on one, you've got heavy and light attacks, a roll and high/low blocks. If you block a chain of attacks the enemy becomes stunned for a split second, which is roughly how long your character takes to react to your button presses, so good luck. You also need to block high to attack low and vice versa. You can feint high or low, but in my that felt useless and no-one seems to be using it on the speedruns either. You can also roll into walls and drop your sword, and it's always fun to control a character that stands up slower than a disinterested erection, isn't it? :eyes emoji:. Checkpoints are slightly more merciful than they could've been, but a better combat system with spaced out restart points would've been my preference; it felt like I was just waiting for luck to do me a favour with a couple of the more agonisingly difficult skirmishes. You can avoid some sections by placing offerings at the feet of certain opponents, which I did as much as possible to avoid the frankly excruciating fighting.

    However! I found the whole thing oddly addictive, and despite the fact that it was besting me every step of the way I felt like I had to beat it for my own sanity. So I did, but unless you're lifer in the Golden Joystick club or just enjoy flagellating yourself with tangible frustration I wouldn't advise playing it. Which is a shame, because after all that I'm starting to think I liked it again now. [6]
  • When a [6] is a [5]. Moot keep on Mooting. Love it.
    I am a FREE. I am not MAN. A NUMBER.
  • My head is spinning. If this [6] is the best [5] ever, then how do you describe it as a [4]?! Best [4] there ever will be ever ever ever.
    I am a FREE. I am not MAN. A NUMBER.
  • All of the above. It should've been an [8].
  • acemuzzy
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    Watching you two argue is like watching Liverpool-City and hoping neither team gets any points
  • Savage.

    Or was it Michael Owen? I can never tell when you misquote people.
  • 129. Mother Russia Bleeds - Switch (2hrs)

    Criminally overlooked scrolling beat 'em up that could hold its own against SOR4 for a round or two.  I've played through it before in sp and co-op (on PS4), but fancied another bash after nabbing it for 89p.  I didn't realise it was made by Le Cartel though, who went on to make Heave-Ho! (AKA the best game of 2019).  It's more of an arcade cab style brawler than SOR4, so the moveset is on the simplistic side compared to Sega's glorious resurrection (think a notch or two up from Turtles in Time or Final Fight), but that absolutely works.  It's also the most violent videogame I've ever played, bar none.  If Streets of Rage 4 is Bond Vs Red on the train in From Russia With Love, Mother Russia Bleeds is the fire extinguisher scene in Irreversible, with extra hate.  Where you might be used to snicking people with knives or broken bottles in this sort of game, and watching them fall backwards as they might if they'd been kicked, MRB literally goes for the jugular with its instant kill approach.  As you attack opponents they visibly deteriorate until they're a pulpy, often headless mess.  Firearms are similarly brutal here (yep, it has desert eagles, rifles and shotguns too, and they all absolutely wreck), plus you can relentlessly go to town on any single opponent until you're interrupted. It's a bit much, but that's the nature of the beast.  Up to four player local co-op, you love to see it, plus the neon pixel look is strong and the glitch electronica tunes thump and thud along with the action.  Very good example of the genre.  [8]      

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    Yes, beardy does shit in his hand and chuck it there.
  • Playing that atm and enjoying, full thoughts to follow at some point.
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    16. Demon’s Souls - [9] - 5hrs

    The PS5 remake and I’ve got to about the same spot as I did when I gave up on PS3. Think I’m 4 bosses down (last was 4-1) and was enjoying it all massively. I think I have the patience to enjoy the challenge more this time. Even if I don’t make it to the end. I reckon I’d be much further along if it wasn’t for the next game. I’ll come back to this next year.

    17. Death Stranding - [10] - 60+hrs

    Well this came as a surprise. A purchase made simply because it was cheap and a few people in the thread made it sound great. But I have never enjoyed an MGS game. I’ve bounced off 4 of them and when I heard about more stealth in this I was prepared to do the same. But boy what a game.

    Firstly, it’s beautiful. Not just technically, but artistically. This Icelandic landscapes, combined with the various weather patterns (have different types of rain ever been modelled as well), are breathtaking in places and there is a consistency and solidity to the visuals that is rare outside of an ND game. And then the cut scenes and character models are very well realised. On top of that it is technically very good. Yes some minor pop-in on the landscapes is present if you are moving quickly, but that is about it.

    Secondly, sound. Discovered a new artist in the Icelandic Low Roar and the music fits perfectly with the cold barren landscapes you traverse. Initially, I wanted music of some kind available throughout the game, but developers obviously know better than myself, as it was the right call to use it sporadically. Letting the environmental sound effects do their thing is a much more involving soundtrack than any musical score.

    So the game then. What makes it worth the time? For me it was initially the challenge of finding that route through the landscape, avoiding confrontation and getting the delivery done on time and in good condition. As I’ve developed through the game I realised either it made me, or I wanted to, bring some order to this chaotic world. I have spent most of my 60+ hours setting up infrastructure to smooth my traversal (and those of other porters) across the map. Case in point, I’ve probably spend 20 hours just gather enough resources to build as much road as possible. This then makes my future deliveries much much easier.

    This approach can apply to combat. Outside the main story I tend to avoid combat as it is a waste of time unless you want to gather resources (materials and gear from MULE camps, and crystals from BTs). As both eventually respawn it is often worth simply avoiding the combat. However, even in combat the game gives you choices in how you approach it as you progress with lots of different gadgets and weapons to achieve your goal. Much like building roads if I get deliveries that involve going into MULE camps I tend to go in first and take em out before risking the time or gear fighting while doing the delivery at the same time. So like travel I like to prepare first then make the delivery as efficient as possible.

    I could keep waffling about this game for hours (and I have in the thread) but it is easily a 10 for me and definitely in my GOAT list, quite high up. I know it will end at some point, but unlike a lot of games, I’m encouraged, not dissuaded, by Gurt’s own assessment of playing for 150+ hours.

    Time to load up Sam. We’ve got deliveries to make.
  • 130. The Almost Gone - Switch (3-4hrs)

    Reasonably good diorama puzzle game with added weighty drama that feels like it's been bolted on.  If you approach it as a puzzler first and foremost it'll scratch an itch, there's nothing particularly new to what it offers - especially as it doesn't really make the most of the rotating scene mechanic - but it's a decent enough experience.  Some sections are very well put together.  The story didn't grab me though, which felt odd as I got the impression that's where the wow factor was supposed to be hiding.  Quite good, but a lot more could've been teased out of the dreamlike narrative puzzle mix.  Don't pay full price.  [6]

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    131. Sea of Solitude - Xbox One (3hrs)

    More weighty drama, but this time the experience feels built around the story rather than vice versa.  In terms of gameplay it does some interesting things, but getting these things done is mostly pretty wonky compared to what I'd expect from a modern game.  That's often the rub with these narrative driven titles though.  Interesting ideas aside, the controls and gameplay sections are a bit PS2 era, but the whole package manages to push past these limitations because the story is successfully arresting.  It touches on themes (yup, it's one of those), but does so quite skilfully on the whole.  Some chapters have a lightness of touch that other sections lack, but missteps are forgivable and it's more hit than miss overall.  Worth a look if you're up for a slightly more heavy handed Gris in 3D. Sits comfortably in the top third of indie games in terms of visuals too, it's quite a looker.  [7]  

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  • 16. Persona 5 Royal (PS4) - 26/12 - 142hrs
    Well, it’s Persona, and it’s bloody great. Deep themes and highly thought provoking. Not as good as 4, which I thought had better characters, and the dungeons, while expanded and with set maps and light puzzles, were too long and at times tedious. But the social sim side is as good as ever, the battles are great, the soundtrack is brilliant, and the UI design is gorgeous. I’m gonna miss the Phantom Thieves, having grown so attached to them/the game over the course of 140 hours. Now to sell a kidney and hunt down P3P. 
    [9]
    I am a FREE. I am not MAN. A NUMBER.
  • 132. Cuphead - Switch (2hrs)

    Rebought on Switch as the current pricepoint seemed tasty enough to bite.  Along with Ori in the Blind Forest this was my original reason to buy an Xbox One S, it was a double indie assault I couldn't ignore.  I played through it with @retroking1981 originally, with my daughter watching the first 30 mins or so before bed once a fortnight or so.  It's weird what kids remember, as she was only three or four at the time but clearly recalled some of the bosses as she watched me play through it this morning.  We play a lot of co-op but she noped out of this quite quickly, preferring to cheer me on instead.  I whizzed through on the simple setting today, which doesn't allow you to enter the casino at the end.  It's a bit of a shame that the devs locked the endgame behind the normal difficulty setting.  I get that the game is designed to be played as a pyrrhic war of attrition, but I doubt any of them would combust with ennui if they got wind of a six year old seeing all the stages on the beginner setting.  I'm not up for chipping away at it again (I remember a couple of bosses taking close to an hour each in two player), so a whistle-stop revisit was all I was after this time.  Minor grumble aside this is probably even better than I remember it, it was different enough in single player to warrant another runthrough for sure, and it scraped a [9] from me back then iirc.  Along with Ori & the Will o' the Wisps I think I'd have it as the best looking videogame ever made, and it plays a pretty strong shmup game too (emphasis on pretty).  Switch port was flawless as far as I could tell, but I ended up playing most of it on the TV again.  Bring on the DLC. [9]      

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    Found my co-op thoughts, it seems to have gained a whole point since 2018:

    Cuphead Phenomenally attractive shooter than just about has the trousers to back up the mouth.  There are better platform shooters, but the mechanics here are more than functional; with its bells and whistles confiscated this would still be good.  More on those bells and whistle though - what a beautiful game, definitely in with a legitimate shout for a 'best looking ever' award.  And it sounds amazing too.  An Alien Soldier in a classic Looney Tunes skin was always likely to appeal to me (it's one of the reasons I bought an XBox), but beyond the visuals the core shooting is pretty good.  Keeping an eye out for a parry opportunity is an excellent livener (this one simple mechanic adds a lot), and the 'save' parry in co-op is well done.  Once you get used to the fact that bosses soak up hits with no real feedback it's pattern learning at its best.  None of the bosses are easy, a few are too hard but most are just right.  A couple of stages felt easier with two players but one in particular had to be dispatched without Mughead (a boss scrolling shmup level).  So close to a [9], but and super strong [8] instead, probably the best game I've played in co-op since Tropical Freeze on Wii U.
  • 133. Super Meat Boy Forever - Switch (6hrs so far)

    This will be an ongoing thing, as I'm determined to at least attempt to unlock the majority of the dark world stages on my initial save file, but I'm ready to review.  It's a truly excellent auto runner.  Most of the layouts I encountered during my first playthrough were better than the best of most other runners I've played, and those 'chunks' are merely a few pieces of the jigsaw Tommy Refenes & co. have been slaving over for years.  Almost every new twist or gimmick works well (the only nope was the way the screen change for the otherwise excellent spider creature disregarded the precision of your jump inputs), but there's a genre ceiling for me, and no amount of blueprint brilliance can smash a great glass elevator through its roof, so to speak.  In a way it's harsh to knock a game for being as could as it could possibly be - Team Meat wanted to make the best auto runner ever, one assumes, and has succeeded - but the lingering taste of what could have been makes it hard to supress at least a whopping pang of disappointment.  Super Meat Boy is my favourite platformer of all time, and while this experience is just as pure, limiting the control of your character has sizeable repercussions in terms of all-timeyness.  The first question I'd probably ask Refenes is why, as in 'why did you eschew the perfection of the original in favour an endlessly repayable auto-scroller' (why, goddammit).  I expect I'd be initially satisfied with his answer, as he seems like a lovely chap, but after further contemplation I expect I'd be tempted to follow up with yeah...but why?  It seems perfect for streamers, as any combination of chunks should create a great experience, but I wonder if at some point over the past six years someone should've Hicks gif'd him with the 'ease down' bit from Aliens.  He was so preoccupied with whether he could, as they say, and may have gone a little overboard with the project.  This purportedly has 7200 levels, but surely that means checkpoints rather than full stages.  There seem to be around 40 chunks per world, meaning you'll see 200-ish on a light world playthrough.  If replayability is your bag you're in for a treat, it could feasibly last forever.  I've got a second save file on the go and haven't noticed any reused segments.  There's a hell of a lot of game here, and it's a bit overwhelming for the likes of me.

    At its best it's masterfully designed, and none of the light world levels I played were ever less than very good.  The layouts are partly puzzle based as Meat Boy can change direction by bouncing from walls, and intricacy is the name of the game.  You'll learn what it expects of you, what you can do, and how to solve the patterns either on the fly or after a restart or two.  Please trust me when I say it frequently comes close to genre perfection, the main game is chef's kiss stuff (wonky first boss aside).  I love runners as they're a sort of zone out experience at their best - you know when you go a bit blind while playing something but can still play it?  Pinball blindness, I call it.  Just me?  Anyway, for me, the problems start to rear their head with the addition of the dark worlds here.  For an already tricky runner to get harder, it needs to become more precise.  So that means more memorisation and more absolute pinpoint requirements on the timings, which is when the fun starts to drain away.  The trickier stages were where the original game really came alive, so this is a shame to say the least.  There's also the misstep of the unlock requirements for the dark worlds to factor in, which struck me as pretty mean.  If you can hack it there's a ridiculous amount of content on offer even without the randomisation element (or indeed NG+, which is also a thing).  It still has bandages (pacifiers here) and warp zones too.  I'm almost certain I won't be able to handle it all though, if the first dark world was anything to go by, which makes the more malicious aspects of this one far less appealing than Super Meat Boy or The End is Nigh.     

    In summary, I've barely scratched the surface by reaching the credits but what I have played might prove to be close to enough.  It's going in my top 5 for the year, because I can't stress how good this is when you're under its spell, but I expect it'll fade away a lot quicker than the original. [8] 

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  • Nice writeups, Shakespeare ;)

    So does SMBF auto-run? Did I read somewhere it was going to be a mobile game originally? If so then the change of direction makes sense.

    I should go back to Cuphead, I think I only did a handful of bosses. Animation and presentation is superb, I do find the shot impacts lack a bit of punch though.
  • Aye it goes by itself, was defo set to be a mobile game for a while. You'd like it I reckon.

    Once you get used to the bosses soaking up fire in Cuphead and it becomes all about the pure pattern learning it's legit.
  • Verecocha wrote:
    How do I know when I've completed a game?

    Up to you, it could be completing the game or playing 10hrs+ if it no ending or a multiplayer game. Replays count as long as all the games are completed in 2020.

    I'm done for the year so just adding these in:

    59. NBA Playgrounds 2 (Switch) 12hrs

    Had my eye on this series for a few years and after watching The Last Dance on Netflix I took the plunge in a sale. I was not disappointed.

    The ghost of NBA Jam has finally been put to rest. This is the best Basketball game I have ever played, and everything I wanted it to be. Fast arcade action with OTT dunks and skills.

    Only downside is the grinding to unlock players, I did the dirty and just paid for them. In the sale the game and the pack was less than the RRP of the game, so I thought sod it. Glad I did as having the dozen players I know of in basketball to play with made it that much more enjoyable.

    9/10



    60. Dr. Mario (NES) 24hrs

    Off the back of playing Teris Attack this year, I booted this up from time to time over throughout year which has added up to a lot of hours played.

    Second only to Tetris as my favourite puzzle game, endlessly fun and addictive.

    9/10



    61. Cluedo (Switch) 18hrs

    My family are fans of Cluedo. With 2020 being what it was, the odd Sunday game with the extended family couldn't happen.

    Again I'd been tempted for a while and took the risk in a sale with the DLC, thankfully it was another good buy for me.

    Its has 10 boards; classic, Orient express, wild west to name a few, with unique or re-styled characters and weapons for each. Its Cluedo at the end of the day, if your a fan I'd recommend it, if not this won't do anything to change your mind.

    The presentation is a bit bland in places but perfectly serviceable. The real selling point for me was the online mode which I'm glad to say works great, and I unashamedly spent a fair few sessions having just one more go into the early hours.

    7/10

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  • I noticed you'd been putting the time in on Cluedo recently. Tilly wants Monopoly bit it's hard to tell whether videogame versions add rather than detract from the board game thing. Didn't realise they were playable online these days.

    I think I'll add NBA Playgrounds 2 to my watch list, ta. I can't stand basketball but I have enjoyed a couple of BB games over the years. And let's face it, I'm never going to even make space on my SD card for NBA2K-whatever-it-was that I bought just because it was two quid.
  • Be careful with Monopoly mate, it uses the real rules which no one in the real world plays with. At least who I've played, which includes yourself. The online play and not having to unpack/pack a physical board makes them a viable option imo though.

    NBA is well worth it, just keep an eye out for a decent price.
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  • Ha I'm not even sure I know the real rules any more.
  • Two more from me tonight and that's probably it for the year.  Would've liked to have added Phogs but my gamepass sub has expired.  

    134. The Punisher - Megadrive (45mins)

    I've played this before, bit I'm sure I was more impressed last time.  Maybe I played the MAME version last time.  It's an okay scrolling beat 'em up.  Probably in the top half for 16-bit consoles but only just.  Decent enough, just not particularly memorable and ultra simplistic after Mother Russia Bleeds. 73% in 1994.

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    135. Rastan - Master System (45mins)

    Despite its age it's still possible to appreciate this one - it's surprisingly fair for a late 80s arcade port.  The main theme is very good, which is handy as it's used for the first stage of every level.  Jumping is deeper than I remembered as it has two types of leap (and a wall jump).  Playing this again made me think about having another run through Volgarr the Viking too, which is no bad thing.  Much like that game you'll need to learn the traps and layouts to succeed.  Enjoyed this, might scrape a top 25 MS list. 1988 90%

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    Gonna do a Spotify Unwrapped thing with my list of games this year, just for fun.  Loved it.
  • One of my favourite Master System games that.

    Still can't get over the disappointment that was Rastan Saga II on the Mega Drive.
    オレノナハ エラー ダ
  • That came with my the Megadrive my dad bought from a colleague, definitely a disappointment. Was playable enough I guess, but only because at that age I played everything. :Eyes:

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