52 Games in a year challenge: 2018
  • First two down.

    1. Back to the Future: The Game - 30th Anniversary Edition
    16th December - 6th January

    If I could go back in time, I probably wouldn't have started this game.  Remember the inspiring, energetic, exciting and humorous 1985 film original?  This game cannot be described the same, and I wonder why this needed the Telltale treatment.  Such an odd fit to take the BttF concept and boil it down into these five meandering, dull episodes of fetch quests and conversations.  Meant as a follow on from the trilogy, the references in the titter free script only serve to remind you of the superiority of the films.  I don't like to wail on games and always like to find some positives but I struggled with most aspects of this. 4

    2. What Remains of Edith Finch
    6th January - 7th January

    The tragic tale of the Finch family, each member's fate played out in vignettes uncovered as you play as Edith, exploring the old family home after an absence.  Such a wonderfully inventive, imaginative and creative game.  The house has a starring role, the nooks and crannies, the way you work your way through the house itself, the level of detail almost overwhelming at times.  Such is your desire to take it all in, the information you don't want to miss.  Despite the tragedy, I never felt too mournful until the end, each story unfurls but is dealt with so creatively as if to distract you from the impending doom.  I almost wish the game had sought to wring more solemn emotions from me as in Gone Home or Life is Strange, but I couldn't fault the level of imagination on show, in particularly the later stories.  Great storytelling, with maybe a few issues spread across the tales that you could object to, but otherwise excellent. 9
    GT: WEBBIN5 - A life in formats: Sinclair ZX81>Amstrad CPC 6128>Amiga 500>Sega Megadrive>PC>PlayStation 2>Xbox>DS Lite>Xbox 360>Xbox One>Xbox One X>Xbox Series X>Oculus Quest 2
  • 1. Super Mario Kart
    Yes Super Mario Kart. I owned this originally, I don't know how many cups I won but I doubt I'd ever got gold in the 150cc Special Cup. Whatever slight skill I had back then had disappeared when I came to play it again. I had to re-learn how to play. Pretty unforgiving by today's standards and the last cup is what would probably be today called a difficulty spike. Anyway, after lots of trying I got it. Credits rolled. It’s still genius, and having played same room MP with a load of mates over Xmas, it still holds up in that regard as well.

    Too punishing for me to properly get good at though. Different times back then when playing courses over and over to properly nail it was just a natural part of the thing. Too little time and too many other distractions now.

    Zelda:LTTP should be finished soon too.
  • 1. Steamworld Dig 2 - Switch

    I only played the first game late last year, which I'd been deliberately avoiding for ages.  I did the first one on Vita, but I'm glad I caved in and bought this on Switch as I took my time with it at home, instead of racing through in 28 minute bursts (my commute).  End game clock said 8hrs+, which is roughly double the time I spent with Dig.  I'm probably done, but you never know.  They've done away with the procedurally generated stuff, which makes for a tighter quest but also loses a smidge of something.  This is a superior game, but only just, and I'd still recommend the first to anyone who may have started with this.  It's also far easier than the original - I died less, losing less money en route to the credits and rarely had to break a sweat during a nail-biting ascent to cash my stash.  Mining isn't such a risky business in this, and you're never too far from a warp.  The plentiful secrets are handled better though, and the new perks/Metroidy abilities are all welcome.  The music is memorable too.  I'm reluctant to give it a [9], because I don't think it is, quite, but I'm still placing it higher than a couple of 9's on my GotY list as I just loved playing it.  I'm gutted it's finished and wish the mine went on for an extra few miles. [8] 

    2. Robonauts - Switch

    Not quite appalling, but definitely the worst game I've paid for in a few years.  Glad I dodged a bullet at £13 or whatever the non sale price is, but even at 50% off this is just annoying me on the dashboard now.  It should work, a trailer might suggest it all works, but the shooting is hugely unsatisfying, jumping is terrible and the lock-on system is borked.  This might be enjoyable in co-op, but as a solo experience it's drastically meh.  It's a decent idea, but the fact that such an accidentally imprecise shooter exists in the same generation as Nex Machina (and launched at the same price) is laughable.  It only has twelve stages too - thank fuck - all of which are under 5 mins long if you get it right.  [4]

    3. Halo Wars 2 - Xbox One

    I've only played one RTS before this, when I rented Command and Conquer on Saturn, but I've been pushing myself to try different things recently, chiefly thanks to these threads, and this didn't work out too badly for me.  Getting the complaints out the way first, as usual: it's pretty glitchy and below what I'd consider acceptable as a flagship HALO exclusive, spin off or not.  I was kicked to the menu half a dozen times, and things liked to pop-in long after they should've been visible from time to time.  I think it's fair to say the engine is sub standard for one of the few first party efforts the Bone offers, plus it's all bunched up even when zoomed out to the max.  I spent the whole game wishing it'd let me see another 30% of the map, if you've got a decent sized base it takes up the whole sodding screen.  The visuals are functional, but definitely lacking spit, polish and sheen. Plus there was a fair bit of I FUCKING SAID DO THAT, WHY ARE YOU JUST SITTING THERE, so I never felt completely trusting of the RTS systems/squad obedience.

    Good bits, then: It's additive.  For laymans base building and resource management I think it does a pretty good job, albeit (from memory) not much better than the original C&C.  The cut-scenes deserve a special mention; they're outstanding.  I went off pre-rendered storytelling bits in games yonks ago, vastly preferring everything to be told in-engine, but the CGI bits here are stunning.  

    Solid overall, nothing special but presumably great as a 1v1 online game and a bold second gamble with the franchise, given the leap from FPS to RTS. [6].  

    4. Undertale - Vita

    I hated this.  Very good script aside, there was barely a moment during the quest that I didn't want it to end.  A perfect reminder that I should still give certain genres a wide berth.  The realtime battle system is an utterly fantastic idea botched to fuck by numerous attacks that are just going to hit you anyway as you steer your heart around a stupidly tiny box.  So incredibly dull; all you do is plod around aimlessly until you've run out of wrong turns, suffering random battles that are unenjoyable whether you kill or spare the monsters.  I absolutely cannot fathom how this is sitting so pretty on Metacritic. [3]

    5. Sine Mora EX - Switch

    I had this on 360 but only played the first couple of levels and gave my console away before mopping up the last few stragglers.  Mario Kart 8 aside, this may be the only time I've paid to 'double dip' on a non retro game - I'd always assumed it was great, so grabbed the cart for the rerelease.  It turns out it wasn't really worthy of deliberate double dippage - it's pretty average all told. Graphics are decent, but the slowdown gimmick isn't very well used and it felt like - during one quick playthrough, admittedly - just a serviceable shooter masquerading as something deeper.  The progression system is okay, it has a sort of arcade racer style checkpoint thing that works well enough, but the meat and potatoes is nothing to write home about.  It/I can't work out if if wants to be a standard shmup or a bullet hell thing; I'm not particularly good at these games but there were plenty of 'oh fuck off' moments as I was hemmed in by unavoidable waves of multicoloured projectiles. Decent enough I suppose, but I'll be getting rid shortly.  It's not quite as good as Astebreed, for example.    [6]

    6. Azure Striker Gunvolt - 3DS

    Fantastic run and gun with excellent main stages and deadgood bosses.  If this had been released on Saturn in 1997 without being ported to PAL territories its merits would still be shouted from the rafters online, yet this seems to have come and gone with little fanfare.  Initially it felt quite basic - no duck, no diagonal firing - but bear with it, it has layers.  Definitely one of the best games of its type I've played for years.  I only dropped my 9 to an 8 because the final boss pwned me for two days, forcing me to mop up EXP elsewhere.  Already itching for the sequel (also boughted), so I doubt I'll play as much in between as I originally planned. [8]
     
    7. Stickbold! A Dodgeball Adventure - PS4

    A bit of a shame, this one.  I wanted to like it, and it was reasonably good I suppose, but it felt like a missed opportunity that a few tweaks could've improved dramatically.  It probably works far better in co-op as the AI buddy was the main source of annoyance (do I have a manual pass button or not?).  Plus the actual dodgeballing didn't feel as good as the stages where you tackle a boss.  Strip away the window dressing it's just a sloppy twin stick shooter, but for £2.79 I can't complain too much, a smattering of fun was had.  It could've been a cracker though.  [5]

    8. AQUA KITTY Milk Mine Defender DX - Vita

    Smashing little Defender update.  Pretty basic, which is a tick in the plus column in this instance.  Protect the miners, kill the baddies.  Satisfying shooting, good sounds, nice look and perfectly pitched difficulty.  There's nothing to dislike, I had three days of frutrafun with it, so it's a [9] from me.

    9. The Unfinished Swan - Vita

    Lovely game.  As mentioned elsewhere, this would be my pick for best looking title on the Vita.  Striking and crisp.  I thought it started magnificently, suffered a lull when it added the spreading vines, then gradually pulled it back before ending with one of the most memorable credits sequences I've played.  Original, charming, intriguing and memorable, but not quite great.  [7]

    10. Volgarr the Viking - Vita

    Raawwwwgh.  Put off buying it in a Switch sale for £4.49, tried to wait for it to appear in a PSN sale but couldn't do it.  I needed it, I bought it, I loved it.  It's a mean old throwback hack 'n slash, emphasis on the meanness.  Moveset is limited but absolutely perfect - attack, crouch attack, downwards jumping attack, spin jump, roll, spear, heavy spear after an item boost.  You can also use spears as platforms once they're stuck in a wall.  That's it.  6 levels with a checkpoint midway, each with a solid boss.  It'd be a fantastic game to speedrun and anyone who likes the learn 'em up nu retro titles and remembers Rastan with fondness should grab this asap.  It even has a viking metal song in the credits.  [8]

    11. Resogun - Vita

    I liked and admired this, but never loved it.  I'm only reviewing a quick blast through, but if I play it again to appreciate the depth it'll be in full PS4 glory.   I particularly liked the ability to lob humans into the bases. Clearly fantastic, handheld port does all the right things well enough, but I prefer Aqua Kitty because I'm a weirdo.  [7]  Don't panic!  That's the Vita version.  Big Brother would be an 8, minimum.

    12. A Night in the Woods - PS4

    A 2D small town angst simulator, half point and click minus puzzles, half walking sim without the first person view.  Bundles of atmosphere, a few excellent characters and a smattering of genuine lols.  The actual mystery turned out to be a bit naff, but the day-to-day teenage kicks are fine.  A few moments fall flat but some are really nice done.  Glad I played it.  CRIMES! *Greggarms*  [7]

    13. DOOM - PS4

    I was astounded by how good this was.  It's everything I want from a FPS and I didn't even know it - I just thought I'd gone off the genre.  All the fundamentals are rock solid, and it's so beautifully arcade-like in its fast paced room clearance shtick is it's a joy to rinse/repeat the basics.  It suits standard difficulty, I doubt it'd be a waste of time on easy, and the tougher settings are appealing - much like Halo, this is a FPS that could withstand being played on the hardest setting, unlike stuff like COD and Battlefield that just become churlish and chore-like.  The rune tests are good, the multiplayer is great (I played a match online!), it looks stunning, the weapons are fun - only the pistol seemed completely redundant - it's smooth, none of the enemies are cunts, the nostalgic nods are well handled and every nuance of the combat works.  If there was a cheat code to make the whole thing 20% even faster it'd still work, that's how good it is.  The melee regen thing at the centre of everything is spot on, and I spent the latter half of the game surviving by the skin of my teeth and loving the rush of success.  The campaign and the load times are too long, but without those minor blemishes I think there would've been a faint suggestion of a 10 from me.  I'd definitely pay attention to a review that had a perfect score attached, because it's nearly there.  Easily one of the best games released in recent years and probably the most satisfying single player FPS campaign I've played since Halo:CE did its console game changer thing.  If anyone hasn't played it and wants an old school yet mega snazzy move-twitch-shoot FPS, DOOM doesn't fuck about.  Brilliaaaant.  [9]

    14. Uncharted: The Golden Abyss - Vita

    The only Uncharted I hadn't played, and also the only full-sized Vita game I've played for more than an hour.  It's undeniably impressive for a handheld title, but as a sort of semi-skimmed full fat experience, it's not really what I wanted from an on-the-go game.  The over-reliance on touch and tilt is extremely of its time already, and also fairly annoying.  Balancing on every log to avoid falling is just dumb - no-one enjoys shoehorned stuff like that, surely?  The charcoal rubbing is fine, but give the choice of 'rub screen with finger' or 'press X once to make Drake do all the rubbing', I'd go for the latter.  It's also occasionally hard to see where you're supposed to go, which isn't a problem I remember having with the main games.  The destruction/chase/escape scenes have always been part of the whole shebang, but they've always been fairly shit.  Into-the-screen always felt like a clinger-on from Bandicoot, but it's so bombastic on a big screen it kinda almost worked.  It's more obvious that they're a bit crap here anyway, partly because it seems easier to die during those sequences.  

    It seems a shame to be so down on it, because it's doing some good things, but for every gunfight I enjoyed there were three occasions where I was forced to swipe the screen with my finger to avoid instant death.  I'm not sure I died more than once from failing, but it didn't make the constant requirement any less annoying.   The script is also slightly wonky.  Love or hate the dialogue in Uncharted, it's generally more solid and polished than this.  It's still miles better than most gun games with cut scenes though.  [6].  Any lower would be a bit mean, but in hindsight I wish I'd stopped after playing the mainline entries + Lost Legacy.

    15. Azure Striker Gunvolt 2 - 3DS

    Quality sequel.  I wasn't keen on the new character unfortunately, so I doubt I'll play his (all new, from what I saw) campaign, but I'm happy to settle for the lazyman's one-story finish.  It was more of the same when using Gunvolt, which is what I wanted, and Copen's stages are probably decent once you get the hang of his moveset.  Maybe I'll go back.

    Tidy level design and excellent bosses, looks great, sound is fit for purpose and there's replayability here if you want it with the challenges and unlocks.  It seemed easier than the original, but maybe I'm a dab hand these days.  Ridiculously good for the £4.33 it cost me.  If the double pack wasn't £35 or whatever it is on Switch I'd be recommending them to any badger within earshot.  [8]

    16. Shadow of the Colossus - PS4

    Finished it then.  I still hate the controls (on and off the horse), I still hate the cumbersome tit of a main character (woah, woah!! Leeedge!), I still hate the last boss, I still hate the randomness of the readying-arm-for-strike thing, I still hate the fact that your character has a lie down here and there after taking a hit, and I still hate all of the in between boss bits.  But I still really like the game, in spite of all my grievances.  At times its Ueda's best - honestly, the best bits are among the finest sections in all of videogamedom - but when it misfires its his worst.  A harsh [7], dropped a point thanks to the final colossus.

    17. Counterspy - Vita

    A great idea slightly bodged, but still fun to whizz through.  Could've been so much more, but I'm glad I played it.  You can get the hang of things but it's so easy to clatter your way through I'm not sure it's worth it.  The gameplay lacks finesse and the cover system needed reworking, but it's mostly passable/pretty good.  An enjoyable enough mix of 2D stealth and 3D shooting sections - head shots are always solid, and stuff like making officers surrender to lower the threat level is a nice idea.  I've seen it compared to Shadow Complex but I liked it more than what I played of that.  It's more like Mark of the Ninja and Bonanza Bros had a child with mild dyspraxia. [6]

    18. Octodad: The Dadliest Catch - PS4

    Nope, never played anything like this.  It can be frustrating to get through certain sections because of the controls, but that actually works in its favour.  Sort of like what everyone says about the occasional shortcomings in Ueda's games, but not bollocks.  Short, amusing and varied throughout.  Eight thumbs up, well worth three squid. [7]

    19. Wonderboy III: The Dragon's Trap HD - Switch

    I admired this as a kid, but was never keen on all the wandering around, so the A-B Monsterland was my Wonderboy.  It still is, but I hugely appreciated no.III this time around.  A clever, tightly designed gem of a game, genuinely one of the 8-bit worldies.  I'm a big fan of the makeover and the simplistic walk 'n slash still works a treat.  2-3hrs of deftly handled nostalgic joy.  Gonna go big with a [9], any less would be disrespectful to the original achievement.

    20. Golf Story - Switch

    A delight.  The script makes it, but the golfing is decent.  I lapped up the contrived tasks all the way through, so as proven by Mario Golf on GBA, I can happily play an RPG if it has a three snap instead of a (random) battle system.  Almost all of the diversions were welcome too, I particularly enjoyed the disc throwing.  Plenty of great characters/quirky dialogue, with some well handled variation in tasks.  A massive success overall.  [8].

    21. Kirby All Star Allies - Switch

    I can't decide if this is a terrible platformer with a sledgehammer charm aesthetic, or a perfect co-op game for families with young children.  I'll settle for a bit of both - it's a  passable experience that can be elevated to greatness depending on how you experience it.  There are highlights to the proceedings, but overall the levels maintain a 'meh' average.  Anyone expecting a precise jumpmans will be bitterly disappointed, it's a floaty, wafty, breezy thing with dozens of controllable buddies that range from all-powerful to the equivalent of 'oh no, not the water magic'.  Why can the friends float by flapping their legs?  Dunno, next question.  Was it a lot of fun to play with a transfixed 3yr old at the helm?  Yes.  But also no, when she stole my powers on a whim, as is Kirby's wont.  Huff.  

    The niceometer is off the chart, and it plays a stronk secret/collectibles game, but I wouldn't call it a genuinely good game by a fair distance - certainly not for the £40 it'll be for the next...well, indefinitely.  If you're thinking of picking this up for a solo run my advice would be don't, but it'd be worth a buy and sell for co-op, especially with little'uns.  [5] as a sp game, [6] as a co-op game, [8] for the co-op with a very young child.  So final answer: [6].  Not my cup of tea, but a fairly good effort, target audience considered.  I wasn't taken with the visuals though, it's a bit basic compared to Nintendo's best efforts across their last couple of home consoles.  Nowhere near as lush as DKC:TF or Toad, for example, despite the sheen.  One more thought: the minigames are one-off-the-wrist levels of laziness, poor show.

    22. 10 Second Run Returns - Switch

    N+ meets Bike Rider DX via 10 Second Ninja.  Got this for £3.88, and it was probably just about worth it for the tabletop mode/4p split screen at some point, which is almost guaranteed to be fun for a while.  The main challenges are a cinch to three star within 10 seconds (okay, the final two I just finished), and although there are extra stages the credits rolled after half an hour or so.  Still, they all count.  Nothing remarkable here though, it's the sort of thing that used to pop up on the 3DS EShop. [5]

    23. The Mummy Demastered - Switch

    I didn't hate it in the end, but it's not a good game.  It suffers from plenty of odd hang-ups from its era of inspiration - flying creatures knocking you character back being the most infuriating considering the poor jump controls.  It's very much Metroid by numbers, but offers an uninspired world and wotevs selection of suit perks to progress.  Graphics are lovely, it's doing a nifty looking matte/pastel thing, so it's generally pretty lush visually.  Sound was just kinda there, nothing special.  I enjoyed most of the bosses, but hated the find-your-corpse loot gathering after every death.  It took me 4.5hrs to reach the credits, with the map stat resting on 77% progression.  Again, it's not awful, but with so many better games around even though I considered going a point higher it's only worthy of a [5].

    24. Hellblade: Senua's Sacrifice - PS4

    I was interested in this until the Edge [5] took the wind out of my sails.  I never played Heavenly Sword, but I did enjoy Enslaved, which struck me as a Beyond Good & Evil type deal, in that it was such a likeable effort fans allowed themselves to mistake its charms for greatness.  I was prepared to back Hellblade at launch because the double A triple A digital download thing is a terrific idea imo - I've been championing a mid-tier pricepoint for non kitchen sink, modernised throwback gaming for ages.  Up with this sort of thing.  Anyway, as mentioned the Edge review was enough put me off until it started creeping into various GotY lists, while creeping down in price.  I grabbed it at £15.99, which is bargain territory if the slightly odd backwards thinking gameplay clicks.  Anyone who craves the possibilities offered by a Horizon: Zero Dawn should steer clear, unless they're fully prepared for a game that offers pretty much zero possibilities for anything other than the rinse/repeat nature of puzzle-fight-puzzle-fight progression.  I'll applaud Ninja Theories' attempts at taking puzzle solving in an unusual direction, but it'd just be a polite golf clap as it doesn't quite work.  The fun drains away pretty quickly when you find yourself shape matching for the 6th time in 20 minutes.  The fight system is also an acquired taste, but something I definitely appreciated.  Don't expect Bayonetta, or even God of War.  Or even Conan on 360.  It's a hefty, slow paced chunky hack 'n slasher, but light/heavy attacks, dodge, slow-mo, guard break and run are pretty much the limits of your abilities.  The fights are usually brief so by the end the simplicity isn't quite over-milked, but it wasn't far off and I could see some people absolutely despising the combat.  I thought it was great, but I don't mind repetition in games if I enjoy what I'm doing.  

    *Spoilers ahead*
    Spoiler:
    */end spoilers*

    The inner voices/split personalities thing is well done to a point, but the whole thing is pretty heavy handed so just about everything ends just as it threatens to outstay its welcome.  There's about 5-6hrs of game here.  I didn't want more but I wouldn't have wanted less.

    There's more to say - visuals and audio are striking - but this review's a bit windy already, so I'll recommend it to anyone who enjoyed something like Ryse or The Order and occasionally finds themselves dreading the 35hr runtime of the next big thing.  Definitely the strongest [7] I've played for years, but not for everyone.

    25. Superhot - PS4

    SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT [0][1][0][1][1][0][1][0][0][0][9]

    26. Rollers of the Realm - Vita

    A smorgasbord of genuinely great ideas crammed into a package that on the whole, doesn't do them justice.  A pinball RPG that gets plenty of things right - hold a ball on a flipper to change characters, revive downed heroes if you keep your healer alive, multiball allies, multiple routes, bosses and even a rudimentary levelling system - but forgets to provide a decent action on the actual pinballing.  Take the ideas out and you're left with a piss tier base game (there's an arena mode that'll never get played), but oddly enough there's still a lot to admire.  Another case of if only, but I'll give it a [6] anyway; it's about as enjoyable as an admittedly crap game can be in this day and age.  It was £1.79 too, so if anyone fancies a 4-5hr quest starring pinball wizards, knights and squires, I'd still just about recommend it.

    27. Hitman Go: Definitive Edition - Vita

    My first Hitman game.  Not sure it's indicative of what to expect from the mainline entries, but I definitely enjoyed it.  Route planning and idea execution, trial and error etc, with enemies moving along a prescribed path.  For most of the game only real challenge is to bag enough extra objectives to progress, but there's certainly an appeal to the gentle puzzling - in fact, when it did become a bit more of a head scratcher towards the end, I wasn't quite so keen.  An excellent portable game though, perhaps the definitive edition stretched the ideas a touch too thin, but £1.69 very well spent.  I'll be playing the Tomb Raider entry when I'm ready for more of the same. [7]

    28. Celeste - Switch

    Not sure where to start with this one, it's an absolutely wonderful platformer.  It's been designed to within an inch of its life, and perfectly so, but it's testament to the mechanics that I'd happily play a randomly generated sequel - that's how strong the movement is.  Definitely my favourite game this gen, and firmly in my top 5 of all time.  When I started playing I mused that Matt Makes Games may have followed the best multiplayer game of last decade (Towerfall Ascension) with the best single player game of the last decade, and unusually for me, I was bloody right.  [9]

    29. Momonga Pinball Adventures

    £1.69 in the sale, a level/challenge based pinball adventure.  Was all over bar the shouting within an hour unfortunately, but I had fun and the price is right.  Hardly set the world alight, was frustrating in places (natch), and felt like a third of the game it should've been, but I can't really knock it for the price of one and a half goes at a proper pinball table. [7]

    30. The Last Days of June - PS4

    *Most basic spoilers ahead - trailer stuff* A butterfly effect bereavement sim, and a rather pleasant experience from start to finish.  Very gentle, quite touching and rarely heavy handed.  It'd be rude to reveal any more, as like most of these games the less you know going in the better.  Not quite Finch, but maybe a branch or two below, alongside Firewatch.  Good as it is, in all honesty £15.99 would've been hard to swallow, but these games are perfect sale purchases - currently £5.79 on PSN, anyone with a passing interest should bite their hand off.  [7]

    31. Snake Pass - Switch

    A genuinely original control scheme - that whilst being a tough irritating at times, does work - is the beating heart of this slow paced puzzler.  It's slightly imprecise, but they've pulled off what they set out to achieve.  I'm not sure I'd have the patience for the collectibles, but when do I ever?  Progression boils down to key finding, but going through the motions is fun because there's nothing quite like it.  The levels seem quite well designed, but hold a mirror up to them and they're merely functional assault courses limited by the lack of character actions.  Not really a criticism - they're definitely fit for purpose, anything more intricate and the game would've become boring very quickly.  A successful balancing act for sure.  Also, it definitely hit a sweet spot with its difficulty; despite frustrations along the way things only really get noticeably tough in the final couple of stages.  Top quality stuff, looks fantastic too - pats on the back for the Switch port. [8]

    32. Blue Estate - PS4

    An old school lightgun game, minus the gun.  Wait, come back - it's still more enjoyable than playing an actual old school lightgun game with a pad, thanks to the surprisingly not that wonky gyro cotrols.  Levels are just shooting gallery processions, but that's the genre.  It mixes things up as much as you might expect.  Humour falls flat, and is pretty relentless, but play it with Spotify blaring and it's a blast.  Level quality is all over the place (the first stage is strong AF, file under 'ran out of budget' perhaps), as is the difficulty, and having to replay a half hour section if you run out of continues is oooooft, but it still emerges with a guns blazing high [6].  It goes for £3-4 fairly regularly on PSN, and it's a good laugh in two player.  Check it out chaps, they don't make 'em like this any more.

    33. Shank 2 - Xbox 360 (played on Bone)

    Three times I've started this.  Finally stuck to the task this morning.  It's a very good game (from the same era, think Comic Jumper meets The Dishwasher), but the decision to map the roll dodge to the right stick - and not allow customisable controls - means it consistently punches below its weight.  You attack/fire with the face buttons, which you'll be pressing when tackling a baddie, so expecting you to remove your thumb from the task at hand to react to a sudden attack with dodge is just plain silly, and constantly pisses on the games chips.  I can only assume it was a conscious decision to make the game trickier, as it'd be far easier if the dodge button was in a sensible place.  Whatever the reason, it's laaame. The counter attack is a bit odd too, mainly because it seemed to offer the prompt at random, but at least they were courteous enough to place that on a trigger button.  

    Without the control issue, it'd be a more than solid [8], but I've got to go [6] as it was on my mind for the entire campaign.  I didn't play the original, but I did read that they dropped campaign co-op from the sequel, which is a classic Dick Move.

    34. Iconoclasts - Vita

    Wow.  I went in expecting a 3-4hr indie romp and found myself working  through one of the most epic 2D games I've ever played.  It took me nearly 14hrs to finish, and I found less than half of the items.  If you told me this was a Treasure title I wouldn't bat an eyelid, it feels like the Saturn game they never made.  It sits at the very light end of Metroidvania types; you revisit areas but exploration is minimal - usually if you're in a section you head for the question mark and won't get lost along the way.  The running and gunning isn't exceptional, nor are the puzzles in fairness, but both are high quality, and the whole thing just oozes character and class.  There's a section early on where you sneak past a crowd, but to avoid detection must only move when the crowd is laughing at jokes being told by a raconteur.  It's a lovely couple of screens, but the fact that the lines of dialogue start to repeat just before you reach the far side of the room works as a neat way to sum the game up as a whole - it's so very nearly wonderful with a couple of forgivable indiscretions.  The script is great, the story is actually kinda gripping, it sounds superb, it looks fantastic in places, it does a hell of a lot with the limited weapons/moveset in terms of variation/puzzle solving, and some of the bosses are the toppest of tiers.  It's not a tough game, but it does keep you on your toes throughout.  As high an [8] as [8] can be.

    35. Lone Survivor: Director's Cut - Vita

    Aha, so who's the numpty that thought mirrors were a one way trip until the home stretch?  Dis guy.  Not my cup of tea this one, as mentioned elsewhere, survival horror isn't my pyramid bag - however! - I ended up enjoying it despite an aversion to the genre.  It's not a long game, so I was fine with the way the player has to chip away at it before returning to bed to recharge, and despite undeniably wonky shooting mechanics it was mostly enjoyable to survive & explore.  I got what I presume is the bad ending (red), and won't be replaying, but I am intrigued enough to Youtube alternative endings.  Other things I liked: the post credits checklist, 'had a blue dream' from the checklist (lol), the way the main character's mouth mask looks like a unhinged grin when he's hiding, some of the subtle humour - arcade machine section was a highlight - and the Lynchian pill dreams.  I didn't like the gunplay, as mentioned, but the game's not really about that.  I'd be lying if I went higher than a [6], apologies @fullspectrum and fam, but that's a genuine thumbs up for something I had no business enjoying as I tend to hide from survival horror.

    36. Furi - PS4

    So very nearly.  It's a good game, but not quite as good as it a) could've been or b) has the chops to be.  I definitely enjoyed my time with it, but the difficulty is all over the place (the final two bosses took around half an hour to dispatch in total, which is too much of a drop off from the 90 mins it took to beat the third to be blamed on my l33t skillage).  Also, the way it handles retries gets a finger wag from me.  The controls are spot on other than a non instant invulnerability on the dash, which was clearly intentional but I don't see why.  Graphics were nifty, tunes were great, some of the boss design was super tight and I bet it's a speedrunner's delight.  It's a mega solid [7] that's a hair's breath from an [8] but should've been a [9], much like Titan Souls.  Probably one of the highlights of PS4 PS+ for me so far, despite the slight tinge of disappointment.

    37. Donkey Kong Country: Tropical Freeze - Switch

    Played through in co-op, for a second time.  The Funky Kong additions were just about enough to keep a 3yr old interested throughout - I only lost her completely for the last three or four stages (and she was back for the final boss).  I still think it's one of the very best 2D platformers of all time, I still think the minecart sections are just about the best thing ever and I still think that for a game this tight in terms of design/control/challenge the devs did an admirable job making the two player mode just as good as a solo run.  Only the underwater sections fall a wee bit flat, but don't they always?  The weighty platforming mechanics are sound, but the way the level design brings out the best in them deserves a standing ovation.  Glad they rereleased this, especially as I never owned it on Wii U.  For my money it's better than Breath of the Wild, and therefore easily one of the best 'exclusives' on Switch.  [9]

    38. Hotline Miami 2 - Vita

    After the initial disappointment of a noticeable drop-off in quality from the first game I managed to suck it up and settle in.  The core game is still superb, but the attempt to polish it took the shine off and nothing stuck when they tried to roll it in glitter.  In particular, the dual character section is laughably poor.  It's still addictive AS HELL, it still sounds absolutely banging - even moreso than the hugely banging original - and the majority of the game still works very, very well.  Level design is weaker overall, which coupled with the other missteps does bring it all the way down to a [7], but after putting it off for ages (and unistalling it twice) I'm now glad I played it.  Not a patch on he first but pretty good in its own right.  In film terms, it's bobbing around the Jaws 2 mark.

    39. Bloodstained: Curse of the Moon - Vita

    A well made retro romp that does nothing fancy yet achieves its goal.  It's The Shinning to The Shining, if the homage surpassed its inspiration.  I've not given the 8-bit Castlevania games much time, but I'm still gonna stick my neck out and bet that this is better if you strip away the rose tint veneer.  Surprisingly not-too-tough, this is also at the easier end of the retro redo's.  Music could've been more memorable, but there are at least three strong tunes in there.  A bit short, but hey - that's how they were back then.  A solid [6] for being one of the most faithful nu retro games around.

    40. Mother Russia Bleeds - PS4

    Throwback scrolling beat 'em up that gradually reveals itself to be a top effort.  There's a nice rhythm to it once you get your dash/grab game sorted, plus it has one or two extra abilities that work quite well.  It's typical Devolver; pixel faces are mashed into gaping pulpy holes, eyeballs pop out, multiple latex gimps frequent the of-course-they-did fetish club level and one of the character shits in his hand to throw turds at enemies if you press R3.  It all works in a brutally OTT *MEANWHILE IN RUSSIA, LOL* kind of way though.  Graphics are appealing, sound is fine (tunes were doing their thing, but weren't memorable), bosses aren't bad either, and the checkpoints are mercifully placed.  It's perfectly serviceable solo and jolly good fun with 4 players.  For the £3 I paid, which is roughly how much it always seems to cost as it appears in almost every PSN sale, I'm gonna go with a generous [8].  Better than the vast majority of the Final Fight clones that inspired it - also plays a better brawler than Castle Crashers and the like - but it's no SOR2.

    41. Yoku's Island Express - Switch

    Another 2D Metroidvania under my belt, albeit an unusual one.  In two years it's gone from a genre I've managed to almost completely avoid to one of my favourites.  I've had high hopes for this one since the reveal, but recent examples of pinball crossovers have ended up as enjoyable missed opportunities (Rollers of the Realm and Momonga).  Turns out Yoku's probably an even better game than I'd hoped for, it's genuinely one of the best genre marriages I've ever played.  Take a Metroidvania, with a liberal dose of Ori in the visuals, add more pleasantries (think Ori's Island maybe), but add the mechanics of a pinball game for tasks and routefinding.  You'll move left and right on solid ground, but there are flippers everywhere so you're not in direct control just as often as you are.  Everything they've done with abilities and puzzles worked for me, and despite erring on the 'very easy' side overall progression is gradual and unforced.  Unlike some other examples of the genre you don't feel buffeted from progression task to progression task - I have no problem with that approach btw, but this one makes you feel like your working under your own steam, without oppression I get from being left to my own devices in a huge environment.  It's been described as short, but it took me 5-6hrs for a 59% completion, and it's another game that's helped me reevaluate when I'll pay for indies.  I've waited for sales since the 360 days, with probably less than ten exceptions, but I'm starting to feel like it's time to change my ways (especially as games take longer to reach the magical 50% off biting point these days, even on PSN).  This has been a massively unfocused review, but Yoku is honestly one of the loveliest videogames I've ever played.  I love a bit of pinball these days (used to hate that too) and I'm a recent Metroidy convert, and as this is an exceptionally good blend of the two I'll give it a [9].  After Celeste it's the 2018 game to beat so far, looking back over my list.

    41. Ultimate NES Remix - 3DS

    I'm not sure if this is NES Remix 1 & 2 combined (Wii U), or a Best Of compilation.  Seems to be the beefiest version though, plenty of games to choose from.  Not being much of an old school Nintendo aficionado many of these were new to me, and it's a mixed bag for unfamiliar players.  A quick round-up then, for fresh eyes:

    Balloon Fight - Played this, better suited for two players but it's decent, and a good fit for the bitesize challenges.
    Donkey Kong - Never really liked this one, I find it quite irritating. 
    Donkey Kong Jr. - An odd one that feels like a deluxe LCD game.  Would've played it to death in the late 80s, but it's not particularly good.
    Dr. Mario - Not a fan of block puzzle games and an 8-bit effort was never likely to change my mind.  My least favourite game on the collection.  
    Excitebike - Fun, but very limited.  I haven't played the Master System port of Enduro Racer, but from memory it's not too dissimilar in terms of quality.  
    Kid Icarus - Tough in a typical early 8-bit way.  The challenges for this one were quite varied, but it just seemed 'pretty good' rather than anything truly special. 
    Kirby's Adventure - Lovely gwffx for a NES game.  Pretty much the Kirby experience I've come to expect from the two I've played (3DS and Switch) - charming but imprecise and fairly simplistic.
    Mario Bros. - Never liked this one, Mazza controls like a tank. 
    Metroid - Obviously breaking new ground in plenty of admirable ways, but Samus doesn't jump or shoot particularly well - floating around an getting knocked into lava it's annoying to jump out of - much like Super Metroid for me.  A perfect example of a game that would've been incredible in 1986, but kinda isn't any more. 
    Punch-Out!! - One of my favourite NES games, big fan of all the home Punch-Out titles.  Suits the Remix challenges perfectly.  One of the best interactive Simon Says experiences ever.  
    Super Mario Bros. - An undeniable classic, but I've always struggled with the inertia in 2D Mario.  I'm the one that's broken though.  Apart from the 1-up shell challenge in this - that's broken.
    Super Mario Bros. The Lost levels.  See above.
    Super Mario Bros. 2.  Obviously not as good as the bona fide mainline efforts, but definitely a decent 8-bit platformer. 
    Super Mario Bros. 3.  Refined to near perfection.  I once played this for a whole weekend on a caravan holiday after swapping my MS for a NES with the Nintards in an adjacent caravan.  Beyond jealous, not a bad swap for the likes of Quartet and Great Basketball.  
    The Legend of Zelda.  Another case of wow for what it was doing, meh for how it plays.  Quality but dated. 
    Zelda 2: The Adventures of Link.  Enjoyed this, wasn't convinced at first but it plays a solid hack ' slash game.

    All in all a quality collection, and the way you're asked to approach even the iffiest games works in context.  I was hoping for more of this from Nintendo but they seem to have dropped it.  SNES Remix would be great, Sega Remix would be better.  The star system seems borked as it's remarkably easy to get the rainbox/platinum equivalent on many of the stages, but that's a minor quibble.  [8]

    42. Shantae & The Pirate's Curse - 3DS

    Unexpected extra, only booted up again as I finished NES Remix on the way to work yesterday.  I gave up on this a couple of years ago after I realised the final island was locked behind a collectaquest.  Turns out I wasn't paying attention as the final boss was elsewhere and I just had one more section to go.  I'm counting it though, 'cos its my list and I've finally got something to show for the 9hrs I played it.  

    I was disappointed with it overall, as a halfway house between a Wonderboy game and a Metroidvania it should've been right up my alley, but it falls well short of the best examples of both.  Not a bad game - would've been a cracking 32-bit hidden gem - but nothing special all told.  [6], but only because I'm feeling generous.

    43. Burly Men at Sea - Vita

    A very pleasant multi-strand adventure.  Guide your heroes through multiple paths and return to the spot where you started to go again.  Each playthrough takes 10 minutes or so, and the only 'challenge' as such is trying to figure out where the paths branch off.  It's all very laid back, and it does its thing while looking lovely and sounding great.  It gets a whole  extra point for the real-world sound effects and music (currently hung over and struggling with how to best describe them - basically if a piece of metal is going 'ting ting' the sound you hear in the game is of someone actually going 'ting ting'. [8]

    44. God of War - PS4

    I'd only played one God of War (no.III), but the idea of simplistic brawling between mammoth screen-filling boss battles has always appealed, which is why I was a a bit worried that the formula had been tinkered with this time.  Initial trepidation made way for full-on awe though - despite the the changes it's still an extremely focused hack 'n slash game, it just constantly allows the player to stray from the path.  The single shot presentation works magnificently, and almost every aspect of the brawling/searching/puzzling works either well or very well - even the voice acting, script and cut-scenes are high quality.  It's not a huuuge game in the way titles seem to present the 'X amount of square miles' thing as a plus point in itself these days, but much like Yakuza it makes the most of the areas by packing them (sometimes literally) to the rafters with goodies and diversions.  Graphics are outstanding, you can hear the juice being squeezed from an Amateur PS4.  As mentioned elsewhere the scene is well and truly set for a sequel that blows this game out the water - much like Breath of the Wild - but its testament to both game's quality that something this good can be so obviously built upon to make a superior sequel.  There's a [10] within comfortable reach of both games if the devs play their cards right.  [9]

    45. Tearaway - Vita

    [8]

    46. Neon Drive - PS4

    Please don't buy this unless you're an absolute glutton for punishment.  It looks gorgeous and sounds fine, but it's more memory than reactions.  The Blade Runner stage in the middle is rivals the chicken cake bake stage in Parappa as the wankiest section in gaming ever.  Truly hideous.  While typing that I remembered the tank level in the DC Hidden & Dangerous port that sank to a irregular 2-6fps and was effectively broken - that was probably marginally worse than the flying car stage in this.  Despite the fact that this is obviously a very stylish turd, I still enjoyed most of my time with it and don't regret spending £3.29.  Much like Colour Guardians last year, I find it hard to hate these rote pattern things - if they're pissing me off and I'm gradually progressing it's job done really. [6] for me, [4] for anyone of reasonably sound mind.

    47. Hollow Knight - Switch

    [10]

    48. Roundabout - PS4

    Enjoyable marriage of Kuru Kuru Kururin and Crazy Taxi.  Pick up passengers, watch a snippet of FMV - remember that?! - then drive them to their destination in a constantly spinning limo.  Yes, it's WACKY, and the humour misses the mark for most of the game (the footage is still enjoyable in spite of this, bizarrely - seems to be a bunch of the dev's mates roped in for the ride), but the core puzzle navigation is reasonably strong.  It only lasts 2hrs or so - double that if you want to mop up the challenges/collectibles, which is perfect for a budget game.  Certain sections are far worse than others but overall this was a hit for the two evenings it lasted.  [6]

    49. Waioware Gold - 3DS

    Enjoyable greatest hits package combining highlights of one of the best handheld franchises of all time.  There's a slight tinge of rush job about it though, something's not quite right - the animated cut scenes felt a bit budget to me, for a start.  For a full price release in 2018 imo there really should be at least double the amount of rounds in the story mode.  It's WarioWare though, which is hardly a one and done game, so there's high scores (and now achievements) aplenty to chase, plus the minigames are glorious.  You can't keep a good game down, and the fact that this contains a ton specific mash/tilt/touch minigames make this a pretty solid entry, but Inc. and Twisted will always be my favourites.  A solid 7 that I'm awarding a mean old [6] simply because it should have been glorious.

    50. The Evil Within 2 - PS4

    A very odd experience that manages to clumsily vault over all its shortcomings and emerge as a big wonky grin of a game.  I'm still not quite sure what to make of it, but I do know I had fun being frustrated by its numerous foibles. This is not a PS4 game from 2017, it's a glammed and hammed up PS3 game plonked into the wrong generation.  I don't really like survival horror games, the clunkiness that people find endearing - or pivotal, if you listen to the mate I played a third of this with (who was more or less punching the air with glee at one point) - is the element that puts me off most, along with that most hideous of things: ammo conservation.  When enemies get up close in this the controls are all over the place.  [Aha, but don't let them get up close].  I suggested a roll or dodge might be in order, and was scoffed at as he head popped his way though a dungeon section.  I'm glad I dropped the difficulty to casual, because I was struggling early on, but once I found a way to plough through it as a 3rd person shooter I warmed to it quite quickly.  It wasn't a pushover on casual either, so I'd imagine survival mode, which is the default, gets TOUGH.  The shotgun is satisfying, the bosses are memorable and its earnestly bonkers game is solid.  And it gets extra points for having a shooting range.  Oh, and there's a very well delivered "fu-uuck   yooou" after a spot of chainsawing toward the end. [7]

    Additional: I thought they'd got Albarn to provide vocals to the end credits cover of Ordinary World, but a quick look online revealed it was just a soundalike.  Videogames have a poor track record for selecting songs that are as fitting or meaningful as whoever chose them think they are, but this one's a fucking belter.  Top notch home stretch, final boss was excellent.

    51. Dead Nation - Vita

    This was Housemarque??  Managed to miss that until the end credits.  By golly they've upped their game since.  I hated this, was a seemingly neverending attritional plod to the end, with unsatisfying weapons and dull, limited enemy types (no bosses either).  It even takes the coveted biscuit for 'worst shotgun in any game ever'.  Bobbins.  [3]

    52. Everybody's Gone to the Rapture - PS4

    I liked almost everything about it, other than the moments where finding the next story trigger felt a bit like needle in a haystack stuff.  The setting was spot on, most of the dialogue was fine and I thought the way the pertinent and non-essential narrative strands were woven together (from different time periods) to form an overall whole was extremely well handled.  The sound design was outstanding too, aside from the trigger points the swelling score must've been coded to build and add layers as you mill about.  I don't really understand 
    Spoiler:
    but I can let that go.  One of the best walkers for me, I'd rate it ever so slightly higher than Firewatch [8]

    53. A Way Out - PS4

    [6/8]

    54. Titanfall 2 - Xbox One

    One of the best single player FPS campaigns since Halo CE.  I only played Half Life 2 on the OG Xbox, so my top three since would be DOOM, Call of Juarez: Gunslinger and this.  Not only is the shooting solid, satisfying (a shotgun blast can take out three human soldiers), chunky and FUN, but it's remarkably varied and even plays a strong platform game.  They really nailed the wall running thing, but at the same time the developers were aware that there's a limit to how good FPS platforming can be in a shooter; it's merciful to the point of over-kindness with both its checkpoints and the scope for rescuing yourself with the double jump safety net.  Fine by me, even though those section are great no-one's ever going to sit there thinking "damn, it's a shame I didn't die more and get stuck there a bit longer", so good call devs.  My only regret is that I played it on Regular difficulty, because as usual with FPS games that really stand out in SP, cranking it up a notch would've probably made it even better.  [8]

    55. Xeodrifter - Vita

    Metroid lite, but enjoyable.  Standard stuff - gradually make your way around four areas, if you find a boss KILL IT and pick up your new ability, then access somewhere you've never been.  The stages are functional, and mostly pretty easy if you resist the urge to rush things.  I thought the bosses were tough though (and a little bit fiddly due to the split second pausing required for certain weapon tactics).  S'ok for a freebie, scrapes a [6].

    56. Unravel Two

    I enjoyed the original, partly because it was the first videogame my daughter was fond of, but partly because I just enjoyed the laid back Limboness of it - and being gorgeous didn't hurt a bit.  The immediately available sequel was one of the highlights of this year's E3 - I downloaded it straight after the show.  Two months on and we're done.  Believe it or not it's a very accomplished co-op platform puzzler.  Plenty of games are improved with a second player, but few work so darn well.  I'll avoid the wool pun wormhole, don't panic.  It works so well with two that I can't remember how the original succeeded without it - the puzzles are breezy, but very well designed and, most importantly, they're fun to solve.  By the final third it starts to run out of steam, oddly enough as the puzzlers become marginally trickier and progress slows, but perhaps that's because I was playing with a 3yr old.  The final level is an absolute joy.  Not sure what's going on with the 'story' (kids running away from something?  The original had more to say) and it's not quite as tranquil as the first, but I really liked it.  Perhaps most importantly, it's a genuine contender for best parent/child co-op experience ever.  Anyone with young children with an interest in games should consider checking it out.  Serious happy zone gaming. [8]

    57. Mario + Rabbids Kingdom Battle - Donkey Kong Adventure

    Glitches aside (I had numerous problems) this was a fine twist on the existing formula and very reasonably priced.  There's probably 8hrs of game here for £11.99.  The block push puzzles are still somewhere between acceptable and tedious, but there are a couple of decent puzzles elsewhere.  The grid battles are still a joy, and if anything there's not quite enough time to really get to grips with the new possibilities.  There were viable ways to combine these characters that I didn't have to explore to win, as on the whole the campaign felt a lot easier than the main game.  Donkey Kong's pick-up and run mechanic worked amazingly well, which is a surprise as it's such a game changer I'm surprised they could get the balance right.  I suppose the rub is the general step down in difficulty, but it's not easy per se.  Not sure what else to type as I'm very hung over, but if you enjoyed the standalone game I can't see why you'd dislike the DLC. [8]
  • 58. Captain Toad Treasure Tracker - Switch

    No less glorious than it was on Wii U.  The control tweaks work well and the implementation of a working two player mode is commendable.  The new Odyssey levels are welcome but as far as I can tell there are only four (and only two of those are 'substantial').  Imo they should've added an entire chapter for the price.  Brilliant game though, still an [8]

    59. Cuphead

    Phenomenally attractive shooter than just about has the trousers to back up the mouth.  There are better platform shooters, but the mechanics here are more than functional; with its bells and whistles confiscated this would still be good.  More on those bells and whistle though - what a beautiful game, definitely in with a legitimate shout for a 'best looking ever' award.  And it sounds amazing too.  An Alien Soldier in a classic Looney Tunes skin was always likely to appeal to me (it's one of the reasons I bought an XBox), but beyond the visuals the core shooting is pretty good.  Keeping an eye out for a parry opportunity is an excellent livener (this one simple mechanic adds a lot), and the 'save' parry in co-op is well done.  Once you get used to the fact that bosses soak up hits with no real feedback it's pattern learning at its best.  None of the bosses are easy, a few are too hard but most are just right.  A couple of stages felt easier with two players but one in particular had to be dispatched without Mughead (a boss scrolling shmup level).  So close to a [9], but and super strong [8] instead, probably the best game I've played in co-op since Tropical Freeze on Wii U.

    60. The Messenger - Switch

    Fantastic idea neatly executed, with the addition of a quality script for the most part.  I found it odd that the game felt like it lost a layer of polish once you hit the 16-bit visuals (the shopkeeper decided to cease telling parables for a start, all of which were entertaining for the first half of the game, was writing another eight or so too much to ask?).  In addition to this I found the Metroidvania* half a little too much of a chore, vastly preferring the straight ahead stages, especially as there's not always an explanation that you require a pick-up to progress (underwater maze, I'm mainly looking at you).  I spent A LOT of the 13hr runtime hoping to stumble upon alternate paths.  Controls are slightly fiddly - the unlockable downward slash should've been assigned to down + attack while gliding - but overall it's great to zip about the screen using your various moves.  Some of the music is excellent, some is just blip and bloops.  Not knocking the sound chip style, just that the composition of some tunes is half baked whereas others feel somewhere close to classic.  That was often the way of it though, so hey ho - successful retro nod.  It's a good game to play with headphones because they highlight the sound differences between the timezones.  Hmm, anything else?  The bosses are high quality, but there aren't nearly enough in the Metroid half, which is a crying shame.  

    I'm aware that I've been overly critical of it, party here but mainly elsewhere, but that's only because this could've been an exceptional game rather than a very good one.  On paper it's almost my dream game, and at its core it's a very, very good ninja platformer. [8]

    *Loose definition.  You're revisiting areas and searching, but finding them is only occasionally locked behind the need for a specific ability.

    62. Road to Ballhalla - Switch

    Marble rolling puzzle game with a cheeky 'roll on the blue tiles to progress' *POP* 'did I say roll on them? I meant avoid' kind of text tutorial running for the duration of the game.  It works, thankfully, and the game is full of neat twists on its standard formula.  In fact, nothing misses the mark enough to complain about, and as nothing overstays its welcome it's pretty much a success from start to finish.  The only reason I'm only giving it a [7] rather than an [8] is that the asking price is a bit steep for the amount of time it takes to finish (3.5hrs to see credits).  Also, and I doubt I'll go back to confirm this as I've had my fun with it, going back to previously played levels to unlock more tokens/awards seems a bit borked.  I needed 1 of whatever it is to get into the final section, so replayed a couple of levels (in style), but the extra awards didn't seem to add to my tally.  Must just be me rather than the game, 'cos that's a huge glitch, but I'm just tellin' it how I saw it.

    63. Bomb Chicken - Switch

    Neatly designed puzzle platformer with a lovely visual style.  Resolutely late 16-bit, without declaring itself as such with any sort of obvious homage.  20 progressively difficult, fairly short stages that you have to navigate with a chicken who can't jump, but can lay stacks of bombs.  Along with the ability to shunt bombs sideways, kill enemies by landing on their heads and sort of glide down from ledges, that's it, so the intricate puzzles are deftly laid out considering the limited moveset.  Starts easy, but gradually ramps it up to 'actually quite hard'.  This won me over with its execution, so I'm going for an [8].  Lots to like.

    64. Bulb Boy - Switch

    Yeah yeah.  But aha!  It's actually quite good, despite sounding like the sort of thing that might be suggested as a fake 'Moot plays' game.  I took a gamble at £3.29, expecting a short point and click after a quick glance at a couple of reviews.  Turns out it's more of a Zack & Wiki thing, minus the motion controls - the puzzles are played out scene by scene and the 'to-do' list will consist of maybe 5 or 6 interactions per area.  Pick up this, combine it with that, use item to progress etc, all while controlling the character rather than a pointer.  Visual style is a miss on paper, like some sort of Ren & Stimpy/Boogerman hybrid, but it's actually close to charming once you get going.  As charming as a game with a giant poo monster could be, anyway.  I can't go higher than a [6], but it's a good 6 and I really enjoyed both hours I spent with it.

    65. Space Invaders Extreme - DS

    Kindly donated to the cause by @wonderbanana, this was excellent.  Quality update, looks and sounds great, all the updates work and the stages/bosses are fun to learn.  There's not a lot to say - not that I can think of anyway, quelle surprise - because they haven't over-egged it; despite being deftly rolled in glitter it's still fairly simplistic at heart.  This definitely scratched the redux shmup classic itch, but even so I think I'll seek out Galaga Legions soon, which has been on my radar for years. [8]

    66. The Banner Saga Pt.1 - Switch

    Had my eye on this for years, I'll admit the Edge [9] for pt.3 forced my hand.  It's an odd game, certainly not quite what I was expecting.  Part grid tactics, part resource (and morale) management, part Ian Livingstone roll-your-own adventure.  It throws you in at the deep end too, which didn't help me warm to it - I played the first half on easy as I slowly got to grips with everything.  The battles aren't great, unfortunately, but they are good enough to sustain interest.  The armour/health split is interesting, it's no Fire Emblem.  Close, but not quite enough to grip the player in any sort of full addiction, which means - unusually for this sort of thing - I wasn't actually playing for the allure of the battle system.  Animation and visuals were on point, it's an attractive game for sure.  The story was decent too, but pt.2 can wait a month or so.  [6]

    67. Blackwoods Crossing - PS4

    Richard Blackwood attempts to sell his soul to the devil, only for the devil to pretend to buy it, be a dick himself and suggest Richard tries out his newfound skills as a panelist on HIGNFY forthelols.  Or not, unfortunately - it's another walking sim.  This one sits a few rungs below Finch and Firewatch (and Rapture, imho), probably bobbing around The Last Days of June kind of level.  Certain aspects are very good indeed (the hotter and colder game was well done) and it all comes together really well in the end, but there was a lot of looking for things that were hard to find until you found them, which isn't something I've ever been much of a fan of.  Plus the cursor seemed reluctant to settle on interactive items, which led to having to double check objects I'd attempted to check a couple of times.  Packs an emotional wallop at one point, but isn't worth the asking price as it weighs in at under 2hrs - I was happy with the £5.79 I paid though.  Pretty good, but a fair distance short of the greats.  [6]

    68. Mario Tennis Aces - Switch

    An odd tennis/fightman hybrid, as covered elsewhere.  It's mainly tennis, but the VS fighter thing is a legit comparison too.  I was dead set against the idea of breakable raquets before playing, but it actually adds a lot to an already decent game of tennis.  Don't like the idea of Camelot playing sillybuggers with the purity of tennis?  Switch it off and don't complain then.  I'm mainly talking to me from the past here.  Adventure mode is nothing to write home about (although I did find it enjoyable), with a few odd difficulty spikes, and the extras like swing mode are a bit meh for me, but as a one on one tennis game with two skilled players I'd struggle to think of a better game in the genre since Virtua Tennis 2.  The sillybuggers really adds a whopping tactical layer to the well worn basics.  [8].  I'd argue this should exist in a sub-premium pricerange in this day and age, as it's still kinda lightweight for £45, but it's another quality Switch exclusive in my book.

    69. Alex Kidd in Miracle World 2 - Master System

    Better late than never, thirty years is pushing it a bit though. This probably just about earns the accolade of 'second best game in the Alex Kidd franchise'.  It's a fan-made project using most of the same assets as the original (yet opts to change all enemy sprites and bizarrely nixes all janken matches).  Not a bad effort all told, but it feels a bit cobbled together rather than meticulously designed - there's far too much money to be collected in each stage for a start, even if you buy everything from every shop you'll have thousands left over by the end.  Music is atrocious too, with maybe one passable tune throughout.  The main theme deserves a special mention as it's truly awful.  Difficulty is always hard to judge with save states, but it certainly felt doable as a seasoned Kidder.  If you lose the helicopter on certain stages you're still Game Over levels of fucked though.  Tougher than the first game for sure, but not enough to ruin the fun.  There are far more secrets tucked away - I even found a secret level - but is it really worth risking precious lives to stockpile cash you can't spend?  I had fun and it's decent enough when judged alongside most other MS platformers (would easily find its way into a top 10), but a big chunk of the magic is missing.   [6].

    70. Donald Duck in Deep Duck Trouble - Master System

    The PSP is back in the bag now so I thought I'd give this a go after seeing some praise in a recent issue of Retro Gamer.  It's not shit, but dear me it's not one to highlight as a hidden gem shout.  Nowhere near as good as The Lucky Dime Caper, mid-tier 8-bit platformer.  Looks quite nice.  [5].

    71. Runner3 - Switch 

    I enjoyed this, but it really is a poor man's Runner2 that they tried to sell for twice as much.  Has to be a [5] really, even though it's good at what it does.

    72. Rive Ultimate Edition - Switch

    AFAIK this is my first non-accidental digital double dip.  Was my GotY for 2016 (PS4) and I was just as keen on it the second time.  It's a straight-ahead twin stick platform shooter with linear progression and various types of mostly wave-based gameplay.  Restart points are frequent, so expect to die a lot.  I sailed through it second time so I guess I got gud first time around, but any newbies should expect plenty of resistance.  Bosses, explosions, constantly shifting gameplay types (one minute it's a run and gun, then it's fixed gun horizontal scrolling shmup, then it's a full anti-grav twin stick affair etc) and a try-hard nudge nudge videogame reference script that's as subtle as a sledgehammer but harmless fun.  The whole thing is fucking great, honest.  Plus the challenge mode that was added post-launch on PS4 is good. [9]

    73. Minit - Switch

    I was intrigued by the premise, but didn't expect to like it.  Occasionally this odd compulsion to attempt games I probably won't enjoy does actually pay off - I loved every minute of it (whey!).  For those who don't know, the game is played in 60 second intervals (with the addition of a handy suicide move).  Every time you die you restart from your 'home' and must gradually piece together ways to progress.  Items you collect remain in your possession, and anything important that you interact with remains activated upon resurrection.  It's a lovely little thing, and the less you know past the basics the better.  [8]

    74. Splatoon 2 - Switch

    I'm only reviewing the single player mode, as I didn't get the appeal of the multiplayer on the couple of occasions I tried it (or rather, understood the appeal but didn't like it), and now that I'm familiar with the game I haven't got an online sub to try again.  So, the campaign: it's fantastic. This isn't some sort of bolt-on extra - Franny's copy cost me £30 iirc, and I'd pay it all again I tells ya, can't believe I slept on it for this long.  I keep using the word glorious of late, but I'll have to stop after reviewing this - it's glorious and I loved everything about it.  Special mention award goes to the boss music.  I do the booms and the ba-boom-booms, Tilly does the WHAAHs.  Love it.  Will be all over the DLC at the first hint of a discount, was tempted to dive straight in but it'll keep. [9]

    75. Gris - Switch

    Credits just rolled, slightly regret stumping up the full £14.49 a game of this length but I got caught up in the buzz. Minor qualms regarding the asking price aside I enjoyed it immensely. Not quite as good as Inside but probably the closest a game of this type has come. It's beautiful, varied enough to be interesting throughout and almost spellbinding in places. Yes, it's mostly just route finding with fairly constant progression, but when these lite puzzle procession games nail the groove they can be something quite special, as evidenced here. [8] from me, which is pretty much the ceiling for a non fail state experience. An exceptional effort, just a smidge overpriced.

    76. Slime-San - Switch

    A wannabe Meat Boy that doesn't have the finesse required for its controls to achieve any real, consistent level of success.  I played it for over 6hrs in the end but the controls never felt quite right, which as you can imagine is incredibly annoying in a game that boils down to a) controls and b) stage layout.  Actual frame drops in undocked mode are exacerbated by a manual slow down move, which you need to utilise regularly, so you'll be weaving through levels in a weird frame drop/slowdown/slow-mo dance that just doesn't work.  There are two views, one is too far out and the other is a practically useless extreme close-up.  I could moan about this all day tbh - varying lengths of dash (why?), over-egging the variety with some absolute turdly mechanics - but it's not really worth it.  All you  need to know is that this would be acceptable in a world without Meat Boy, Celeste, The End is Nigh et al, but is actually a pale imitation of the best in the genre and undoes any good work with constant annoyances.  I enjoyed myself in places, but only on the easier stages - the late game is just a mess. It's probably the hardest game I've finished this year, having given up on Super One More Jump near the end, but I'm not giving this any credit for its difficulty, it's just misjudged and asks too much of the player given the input problems. [5].

    77. Bleed - Switch

    Been after this one for a while as I used to work with a bloke who'd reviewed a few indie games for one of the Nintendo websites and this was on a recommended list he made me.  £13.49 was a nope, but it's £4 in the current sale so I took the plunge.  It's....actually not that great.  I enjoyed it, but it's nothing special really.  Fun but extremely lightweight platform shooter with a bullet time twist. [6]

    78. Bleed 2 - Switch

    This is more like it, thanks to a parry move that feels essential within a couple of stages.  Much like the added manual move from Tony Hawks 2 it becomes such a  fundamental part of the set-up it's surprising, in hindsight, that the original didn't have it. See also - trick linking in Olli Olli 2.  Everything else has been improved, from the overall visual sheen to boss patterns and set piece design.  For such a short game including a boss rush section reusing the original bosses felt a bit cheeky (especially as the first game already had one), but overall this is pretty much exactly what it wants to be - a balletic platform shooter enjoyable as a one-and-done, but geared toward replayability and score chasing.  Well worth a look in a sale.  [8]
  • wonderbanana
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    Fuck it, in. Aim 52, prediction 9.

    Completed: 10

    1. Rise of the Tomb Raider (XB1X) 41 hours, 880/2250. 9 bananas out of a bunch of ten.

    2. Walking Dead: Michonne (XB1) 1000/1000. 6/10.

    3. Walking Dead: Season 2 (XB1) 1000/1000. 7/10.

    4. Call of Duty: Modern Warfare Remastered (XB1). Campaign complete. 280/1000. 7/10.

    5. Dear Esther (XB1) Story complete. 650/1000. 4/10.

    6. Paladin (XB1) 1000/1000. 5/10.

    7. World Heroes (XB1) 1000/1000. 4/10.

    8. Rememoried (XB1) 1000/1000. 5/10.

    9. Tales from the Borderlands (XB1) 1000/1000; 9/10.

    10. Brothers (XB1) 1000/1000. 9/10.

    11. Super Mario Odyssey (Switch) Story complete >20 hours. 10/10.

    12. Superhot (XB1) story complete 245/1000. 8/10.

    13. Uncharted 4 (PS4) Story complete, Hard, 20 hours. 9/10.

    Currently Playing:
    Battle Garegga (XB1)
    Forza 7 (XB1)
    Yakuza 0 (PS4)
    Nex Machina (PS4)
    Forza Horizion 3 (XB1)
    Darius Burst Chronicle Saviours (PS4)
    Sonic & All Stars Racing Transformed (360)
    Steamworld Dig (XB1)
    Super Hydorah (XB1)
    Thomas was Alone (XB1)
    Mario Kart 8 Deluxe (Switch)
    Back to the Future (XB1)
    Zero Gunner 2 (Switch)
    Overdriven Reloaded (XB1).
    Blazing Star (XB1/Switch)
    Steamworld Dig (XB1)
    Ghost Blade HD (XB1)
    Prey (XB1)
    Shock Troopers (XB1)
    Samurai Aces (Switch)
    Forza Horizion (XB1X)
    Real Bout Fatal Fury Special (XB1)
    Metal Slug (XB1)
    Sengoku (XB1)
    Super Luckys Tale (XB1)
    Raiden Fighters Aces (J360)
    Deathsmiles IIX (J360)
    Letter Quest (XB1)
    Shadow Warrior (XB1)
    Shooting Love 10th Anniversary (J360)
    Deathsmiles (J360)
    Superhot (XB1)
    Metal Slug 2 (XB1)
    Oxenfree (XB1)
    Sakura Flamingo Archives (J360)
    Timeshift (X360)
    Bullet Soul (X360)


    On the list:
    Game Paradise (PS4)


  • acemuzzy
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    I've got about four going in parallel. I'm currently on track for glorious victory.
  • Cheeky day off means I'm up to 3.
  • Moot_Geeza wrote:
    Cheeky day off means I'm up to 3.

    Ditto.
  • I think I’d like to do this, but failed so hard last year that I wonder whether there’s any point. I could probably just copy and paste the list from last year.

    Still, it’s good to keep track of them I suppose. Sod it, I’ll update a proper post later with my list of shame.

    I’ll aim for 26 but will probably only do half that.

    1. Oxenfree - about 6 hours or so?
    I really wanted to love this game more than I actually did. It’s got a lovely visual aesthetic, a superb soundtrack and the voice work and script (despite some initial misgivings) is pretty good too. But... I dunno, something was missing from it that I can’t quite put my finger on. Maybe it was that I left too long between sessions to finish it?

    Anyway, there’s a lot to like in here and despite the lack of a spark for me I did enjoy my time with it. For a game in which you spend a lot of time just listening to people talking it kept my attention - despite some of the trudging about being slightly frustrating and getting the feeling that it was a question of extending play time and conversation time rather than contributing much to the agency of the characters or the story.

    7/10

    2. Doom
    3. Dying Light
    4. MGS5
    5. Fallout 4
    6. The Witcher 3 - 214 hours.
    Pretty much my favourite game on Xbox and in my top 3 of all time. Absolutely loved it - incredibly detailed world full of amusing and b-movie acted characters (which added to my enjoyment) in a game slyly aware of the ridiculousness of its own genre. Great quests, great graphics, great soundtrack, easy to play and therefore very relaxing just spending time in the world. Really, really loved it. That’s the main story and all of it’s side quests and treasure hunts done - into Blood & Wine and Hearts of Stone next.
    10/10

    7. Ori
    8. Hitman Episodes
    9. Sunset Horizon
    10. Dark Souls 3
    11. Bioshock Infinite
    12. Shadow of Mordor
    13. Wolfenstein 2
    14. Darksiders 2
    15. CoD WW2 Campaign
    16. The Turing Test
    9 hours, all the achievements - but that’s not exactly difficult. Which is what you could easily describe this game as - a nice portal-esque first person puzzler which is more concerned with telling a story and creating an atmosphere than really challenging you. But, pretty good story it was and a great atmosphere was created so it was well worth the time I put into it.
    7/10
    17. Ryse
    18. Outlast
    19. Layers of Fear
    21. What Remains of Edith Finch
    Wow, what can I say? In about 4 hours delivers more genuine emotional complexity and depth than almost every other game I’ve ever played combined. Well, it’s not really a game in the traditional sense of the genre is it? But it is an experience, an interactive story that could only really be done in this medium. loved it - haunting and beautiful. 9/10.
    20. Super Hot: super hot, super hot. Super hot super hot. SUPER HOT.
    7/10
    Gamertag: gremill
  • Should I play Doom, Nier or Titanfall 2 next?  First answer wins.
  • Titanfall 2 SP is short so tick that off quick.
  • Too slow :)

    I'll probably need a break between first person shooters so I'll have to put that third.  Looking forward to it though.
  • FFS Digi, look what you did!
  • FFS Digi, look what you did!

    I won!
  • I really wanna try titanfall 2 at some point too.
  • acemuzzy
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    I've just doubled my tally
  • Do eet. Titty 2 is superb.

    Gotta love a set of tittys! ;)
  • 1. Year Walk (iOS)

    Off sick today cos I deserve a day off (sick) from work. So I just lie in bed playing Year Walk. Luckily I haven’t updated my iPad to iOS 11 so I can still play all my games. 

    Very good, highly recommended. Strange, freaky, disturbing, and also interesting to learn about some old Swedish folklore.
    I am a FREE. I am not MAN. A NUMBER.
  • hylian_elf wrote:
    Off sick today cos I deserve a day off (sick) from work.
    ?
  • Thats 3 down, aiming to be at 6/7 by the end of the month to be reasonably ahead of schedule. Still don’t seem to play anything reasonably short!!
  • Can you play some of mine for me then please?
  • Can you play some of mine for me then please?

    YES!! 3 weeks off from Monday so I’ll fit some in!
  • Jeez, didn’t you just have some time off and play some games?! Wish I could do that.
    I am a FREE. I am not MAN. A NUMBER.
  • acemuzzy
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    I'm into triple figures already

    (If you count in unary)
  • hylian_elf wrote:
    Jeez, didn’t you just have some time off and play some games?! Wish I could do that.

    Do 7 nights in a row every 10 weeks then 3 weeks off! 48 down this week, 36 to go...
  • Questor
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    Alright, let's see how far we get with this: Spoiler Alert, probably not very far....!


    Completed: 0


    Playing:
    Mario Odyssey
    Breath of The Wild
    Golf Story
    Steamworld Dig 2
    Bioshock Infinite
    Hyper Light Drifter
    Kamiko
    Axiom Verge


    Hmmm looking at this - I should probably focus.....

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