Skondo wrote:Updating Forza 7 and Halo 5 on the Scorpio. Huzzah!
Thought it was great too. Really enjoyed tinkering with the gambits and watching the team rip through enemies. And the fast forwarding, for when you're faffing about/grinding etc!JonB wrote:Final Fantasy XII: The Zodiac Age Another of those games I always wanted to play but missed out on due to not having a PS2. Certainly lived up to its reputation, and the added autosaves and speed up option helped with some of the more dated aspects of its design. The combat really is excellent - surprised variations of the gambit system haven't made their way into more games since.
Blue Swirl wrote:The Turing Test (Xbox One) If you judge a game by how long afterwards you think about it, this is an all-time classic. Stellar work, all told. Minor gripes include some puzzles requiring me to have my index finger hooked around the front of the pad so I could keep my thumb on the right stick and still have access to the X button - odds on this game'd be easier on PC. Some of the philosophising is a bit heavy handed - literal pages of text are left lying around. Some pruning could have been done, and still have had the same impact, I think. Thumbs up for mentioning Daniel C. Dennett, though. [9] mind-body problem thought experiments out of [10] AI-human conversations with disturbing undertones.
JonB wrote:Bound
Even taken on its own terms as a low interactivity prancing simulator I think it failed on just about every level.
It doesn't gel as a concept. The visual style is just there for its own sake. The balletic movement lacks context and is badly underused. There's a roll move introduced in the first part which you literally never have to use again. Plus it's very clumsy, which undermines the whole idea of graceful control, and the camera only makes it worse. Even as an allegory it's heavy handed and doesn't particularly represent its subject matter well.
At least it's short.
That's the succinct version.Childintime wrote:Because it’s a bit shit.
Aaroncupboard wrote:Finished The Turing Test this morning. Pretty good puzzle/story based game that was enjoyable if a little over serious and actually not too taxing. I only had issues with one or two puzzles near the end really, not an overtly bad thing as it actually made the game quite relaxing to play.
acemuzzy wrote:Prince of Persia: The Sands of Time (PC)
So I never played this when it firs seet came out, but it's been on the pile of shame for a while. And then kindly sponsored by @yossarian.
Thoughts were pretty muted to start with - a bit clunky, didn't seem to have a aged well, pretty awful combat, slow progress no challenge. And it stayed that was for the first few hours to be honest. But then it got going, and I could start to see why people like it - while still clunky the combat found it's rhythm, and the environmental puzzle started having enough challenge to be fun, with the time-rewinding oft needed. And the PC version did show its merits with some nice big views from the final tower etc.
And on top I guess I have to respect it's importance as a title - so I think in generous mood it's ended up being a pseudo-rose-tinted [8]...
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