Retro Club - 8 & 16-bit puzzlers
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    A hot off the press simpleton's take. Aside from the glaringly obvious (preferring the SNES game!), you can tell he's not the full ticket as he compares the MD version to Prince of Persia and describes the rug ride as 'nearly as frustrating and life-sapping as the infamous Battletoads in Battlemaniacs' bike level'.  I'm calling numpty; the rug ride only takes two or three goes to get down.  Maybe the question mark repeatedly confused him?  Perhaps he was trying to jump on the heads of the boulders?
    Oh how I've been waiting patiently for this moment... I always preferred the opinion of one @Moot_Geeza on this subject. He apparently grew up a Sega fanboy but discovered the error of his ways when disposable income came his way and played the likes of Final Fantasy VII and Zelda Ocarina of Time. After these eye opening games he realised the grass was greener on the other side and over the years he discovered past gems such as Yoshi's Island on the GBA and realised that other 16Bit console he pretended didn't exist might have been worth playing all along.  I found this to be most telling in his retro reviews of one of the most compared games of that era, the 16Bit Aladdins. Here are @Moot_Geeza's reviews of said games from his Retro Game Thread on the excellent thebearandthebadger.co.uk forum taken from May 2013 pages 30 and 31 respectively. 
    That's Aladdin on the Megadrive completed then.  Didn't start it until 9.50ish either, and save states were redundant as I racked up so many lives.  An incredible game in many ways - perhaps the most polished videogame I've ever played - but 35 minutes of gameplay is a fucking pisstake.  I remember getting this for £44.99 when it came out, and voluntarily pressing reset whilst fighting Jafar as I didn't want to complete it on my first go.  So I finished it on my second go.  I love it, it has so many nice touches (from the mouse ear extra life to to the way knives split your apples) and while it lasts I can't fault it, but it's painfully easy up until the final level and pretty short.  Those graphics and tunes though, wow.  85%
    Just finished the SNES Aladdin, which I've never played before.  I thought this comparison would be a breeze, because the Megadrive version, although short, is a pretty magnificent game in many ways, I loved it as a kid, and I always thought the SNES version looked merely 'decent' (in a snooty, mine's better kind of way).  Now that I've played them both, there's really no contest when it comes to deciding the superior game, chiefly because the SNES version is three times longer.  The graphics (especially the unparalleled animation), sound effects, cut scenes and renditions of the classic tunes are all superior on the Megadrive, but the SNES version is no slouch in these departments either - it's an attractive game.  The gameplay (although markedly different) is equally good in both, but by the time you've reached Jafar's palace on the Sega version you're barely out of Agrabah in Capcom's effort, which just isn't on when you consider 16-bit games at this stage were well over £40.  One is a simple hack 'n slash platformer, the other is a head bopper.  Both share the apple throwing mechanic, although the fruit in question is pretty scarce (non-existent?) in the latter half of the SNES game.  The magic carpet escape section is great in both games, so I can't call that, but the SNES version edges it in terms of actual platforming (specifically swinging, which is well done).  Both games are too easy, but only one can be finished in 30 minutes.  Basically, the Nintendo game is better, because it represents far, far better value for money.  One is like Nouvelle Cuisine in a Michelin starred restaurant, the other is a hearty three course meal in an excellent country bistro pub.  This doesn't decide the console war or anything - I could always review Robocop Vs Terminator next.  87%
      Thank you Moot, best birthday present ever.

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  • Ha ha, brilliant Retro!!

    I still thought the MD version was more fun to play.

    Now I also played Robocop vs Terminator, Batman & Robin, Turtles Tournament Fighter on both too but first I'll do the Turtles in Time/Hyperstone Heist comparison.
    Live, PSN & WiiU: Yippeekiyey
  • They're both ok games imo, I don't think either one is head and shoulders above the other.

    Nice reviews of both @eric glad you enjoyed them both, they're good fun.

    Look forward to your other comparisons.
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  • Face off Number 2: Turtles in Time (Arcade) vs Turtles in Time (SNES) vs Hyperstone Heist (MD)

    Agh, just lost loads of this review so in short....

    Ok so this was my second bout of retro face offs and to be honest I only managed to complete the Arcade Version (by spamming more credits) on the SNES version I got to the Bebop and Rocksteady boss fight on the pirate ship level and ran out of continues and in Hyperstone Heist I managed to get past the Gauntlet level (WTF!!) with one life and no continues rendering my save state pretty useless!

    So Arcade up first:
    Beautiful to look at, fantastic sound effects, great playability up until the boss fights which totally spoiled the game for me. I believe they have no attack patterns rendering them unfair credit munchers. Still would have been a blast 4 player mind.
    86%


    SNES
    Great port of the arcade with a few compromises (only 2 player, sound (especially), numbers of enemies on screen) but some changes including different boss fights (especially the Shredder one where you throw enemies at the screen) and the fact that the boss fights are now readable which adds a little tactical play into the game, make it an improvement over the Arcade game. 
    91%

    MD
    Cut and paste job from Turtles in Time with longer levels but less of them, different bosses, new levels and a run button! The game runs noticeably faster than both the arcade and the SNES version (blast processing obvs) but you can no longer throw characters at the screen (no Mode 7?) Graphically the backgrounds are more detailed than the SNES version but the animation and graphical fidelity of the turtles is not as well done. The game is much tougher than both the Arcade and the SNES due to a level called the Gauntlet which basically makes you fight all the bosses again + Baxter Stockman but with more health. In its own right it's still a great game and I would have loved to have played this as a kid but I did miss throwing enemies at the screen :)
    88%


    So SNES win but it's close, really enjoyed doing this one especially playing alongside the arcade version. Still, not a patch on Streets of Rage though...

    Anyone know why Turtles in Time wasn't released on the MD?
    Live, PSN & WiiU: Yippeekiyey
  • You can change the appearance of the turtles in the MD version to give them a moodier edge, thought that was a nice touch.  I played the original arcade game to death when it came out, probably pumped £20 into it during one particular caravan holiday.  It wasn't until the XBLA re-release that I realised it's quite shit, with the bosses being at fault on that one too.  Turtles 2 on the NES is a fairer game. 

    I'm counting this one on GBA as an underrated gem, well done Ubisoft:

  • That actually looks ok to be fair, I'll download that to my JXD192 and then never probably play it!  I noticed you could change them to 'comic' setting which turned them pea soup colour after I gave up on it (I went in to see if I could give myself more continues).
    Live, PSN & WiiU: Yippeekiyey
  • Eric wrote:

    Anyone know why Turtles in Time wasn't released on the MD?

    Because 16Bit was so awesome we got completely different games, not like these days.

    In all seriousness I have no idea. Exclusivity deals would be my guess.

    I'm happy for it either way, completely original Castlevanias, Contras etc. Ah those were the days.
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  • If all goes according to plan and I'm not sulking too much after the football I should be installing the PC Engine emulator and playing through Bloody Wolf later this evening.
  • Bloody Wolf - PC Engine

    Didn't have the patience to get this running on the JXD (can't seem to free up space to install the latest version of Happy Chick), so had to go for the old fashioned PC emu route. 

    The closest thing to compare it to would be Mercs, as it's a multi directional on foot shooter (with vehicles), but the ability to jump makes it feel Contra-ish at times, particlarly in the left to right sections with the spread gun.  It's not that tricky, surprisingly, so I progressed steadily without over-using save states and it's also quite short - under an hour from start to finish iirc.  Highlights were an amusing escort mission (thankfully the president just follows your sprite and can't be hit) and some of the pre-boss dailogue.  Music and sound effects were merely functional, but overall I'd say this is probably one of the better run and guns of the era - it's ultra Data East, I think it even shares some sound effects with Robocop, and is definitely something I would've played to death as a kid. 82%

    I owned Secret Command on Master System as a youngster, which I had fond memories of.  Booting that one up for a quick blast after finishing this ruined those memories a touch though, it's painfully slow in comparison.  I also had a look at the arcade version of Bloody Wolf on Youtube.  They did an excellent job with the home port as it appears to have numerous additional levels, the arcade game is half the size.
  • I did play it quite a lot as a kid, even once I'd completed it (although partly because I didn't have a lot of games on the PC Engine). Didn't know about the arcade game, but I remember being surprised that it didn't end after the first 4 levels or so, so it makes sense that the rest was added in later.
  • Well I have been playing quite a bit of the Arcade version of Super Pang and I love it. Great principle for a game and although its tough it's made a whole lot easier with infinite credits!

    I have just realised today after looking it up that the US version was called Super Buster Bros which I will probably have more luck emulating so will have a search tonight as I expect the SNES game will have a more difficult structure.
    Live, PSN & WiiU: Yippeekiyey
  • davyK
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    The SNES game has a tour mode which is pretty much a copy of the arcade game. It also has a panic mode which is more straightforward but is less linear than the tour mode as it is a continuous level with no platforms etc. It plays like a vertical shmup version of Asteroids and the speed and number of bubbles steadily increases over 99 levels.
    Holding the wrong end of the stick since 2009.
  • There's a well timed Pang article in Retro Gamer this month.
  • Panic mode is well intense... but check this guy out, fast forward the video towards the end, serous pangage:
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  • davyK
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    Didn't realise panic mode was in the arcade game as well. You can actually force bubbles to enter the level - can't remember which button does it on SNES.

    The SNES version is one player only which is a pity and I've heard Pang is great in 2 player.
    Holding the wrong end of the stick since 2009.
  • regmcfly
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    So @retro I've just finished an emulated play of Holy Diver. Here's some thoughts.
    1) it's really REALLY Castlevaniaish, specifically the movement of the main character and the way they take those steps.
    2) I liked the sidescrolley, almost shmup bit as a dragon, really appeals to the kind of game I enjoy. Also the item system and fact you can shoot projectiles sent big mega man vibes through me (I've finished every numbered mega man an x1 and 2!!)
    3) the music is pretty dank, real dirty bass notes going on throughout. Good stuff.

    4) I didn't finish it, as. You mentioned it gets right bastard hard later on.




    Good pick!! On to pirates next I think!
  • Good stuff mate, glad you got something out of it.

    Will get on Intelligent Qube over the weekend hopefully.
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  • I think I'll restart Shinobi III in a sec, just started lunch.  I haven't been able to play SFII: SCHE yet.  My JXD was dropped on the power button a month ago (which no longer functions), but I worked out that an SD card removal kicked it back into life from standby.  The plan was to never let it run out of battery and keep it going indefinitely.  I forgot the plan though, and it appears to have run out of juice.
  • davyK
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    I'll get on my games this weekend.
    Holding the wrong end of the stick since 2009.
  • I was somewhere on the second mission of Ninja Cop, but had forgotten about it TBH. Also been distracted by having lots more time to play on the PS4 recently.

    I'll get back to it.
  • regmcfly
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    WOWOW Ive just played some pirates of dark water and if I could it'd be my goty. What an amazing experience, music is so so good DOOO DOO DO DO DO DO DO.

    Sickle man and tattoo man makes me laugh. It's a barnstormer, get in gents
  • Ok, have been messing around with Iridion2 and it's quite good. Reminds me of Axelay and Viewpoint. One of the better shooters on the old gba.
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • Iridion2's first 3 levels are easy.
    The next 3 levels are quite a bit harder.
    Definitely shades of bullet hell in there.
    I'm shit at shooters...

    Playing on my phone, touch controls work surprisingly well.
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • I might emulate it at some point.  I have the cart, but I need save states to fully enjoy most shmups.
  • Must....resist.....savestate....spamming...
    Steam: Ruffnekk
    Windows Live: mr of unlocking
    Fightcade2: mrofunlocking
  • Also, playing Castlevania CotM on my phone.
    It's actually quite playable on touchscreen. It certainly kicks the bejeezus out of any mobile game available on the playstore/ios app store.
    Steam: Ruffnekk
    Windows Live: mr of unlocking
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  • I think most of us are done with our selections this round.  How goes it, Davy and Retro?   Blody Wolf, GG Shinobi and a few levels of Shinobi III feels like a good innings to me.  Still surprised they recycled the horseback music for the Icecap Zone in Sonic 3.  Still, cracking tune. 

    Was thinking of moving on next week, if there's interest.
  • Im onto Battletoads now but not getting on with this one as of yet. Ill persevere..
    Live, PSN & WiiU: Yippeekiyey
  • I'm ready to move on.

    Haven't finished Ninja Cop, but played to the end of mission 3 last night and have had enough.

    I'm not enjoying it much. Hard to tell how much that has to do with playing on a keyboard, as obviously that makes it more fiddly. But the character just feels a bit clumsy anyway, and yet you're expected to react with great speed and precision a lot of the time. Accurate swinging and wall climbing is particularly difficult to pull off with consistency. Gets frustrating, and I've been using a lot of save states to compensate.

    It's also a bit too repetitive, even for this sort of thing. Doesn't really build on the basics introduced in the first mission in an interesting way, the enemies aren't sufficiently varied (that hostage rescue situation gets old fast), and what the fuck is up with having the same short-loop music on all the levels?

    I'm sure it would have been a better experience played properly on the GBA without save states, so I can't judge it too harshly, but it still feels like there's not enough to it, especially for a game that's not that old.

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