metagonzo wrote:Very true. I still loved it and it's predecessors. I rationalised it by imagining what it would be like trying to get a claymore out of my backpack and place it whilst under heavy fire. (for example)
vicinity_of_pie wrote:Was going to post about it earlier but decided i'd do it tomorrow if noone had by then. Needless to say i'll be all over it as soon as possible. Gotta say, I hope it keeps some of its clunky-ness and doesn't go too far to try and attract the COD crowd. I've heard they might be getting rid of the free moving crosshair, for example. The main thing is they've added better animations and ragdoll physics so should be a lot better than previous iterations.
Mod74 wrote:I've been meaning to have another look at DayZ. The changes made since I last did sound like good decisions. You can install (and I presume update) the mod directly from Steam now as well.
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