Brooks wrote:It's really almost perfect. Undermined a little by the goofy Screw Attack flying, the first proper boss is easily cracked and I'm still bugged by the narrative incoherence of the handily stashed powerups and ammo/health expansions, but it does most other things tremendously well, both for its era and today. It should've been an industrial supertemplate and hasn't been and that sucks a fuck. "Mute, armed explorer of deadly and unknowable world" is what videogames are kinda for, especially solo.
Brooks wrote:...and I'm still bugged by the narrative incoherence of the handily stashed powerups and ammo/health expansions...
mistercrayon wrote:Oh its kind of short soghte to rail against this stuff. You'd be forever lambasting Mario for having castles that have gaps that are jumpable or don't just have a ficking great wall in the middle. Or you rail against the contrivance that is a continue game (bioshock infinite and perhaps the system shocks getting some narrative sense out of these game devices).
all game worlds are a contrivance about mechanics.
Brooks wrote:I mean it's entirely possible to write context for videogame bullshit that makes it rather less bullshit. It's been done several times.
davyK wrote:There are 2 places I can think of where the guide will come in extremely useful.....actually 3 - there's one of the bosses that can be dealt with in a rather clever way.
hylian_elf wrote:BBQPWN??davyK wrote:There are 2 places I can think of where the guide will come in extremely useful.....actually 3 - there's one of the bosses that can be dealt with in a rather clever way.
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