Retro Club - 8 & 16-bit puzzlers
  • Agree. Even the best Amiga platformers were below the second tier console efforts. Apologies to Robocod but it'd miss out on automatic promotion from the Championship.
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Big sprites were a bit of a selling point back in the day, so I can kinda see why they did it. It just makes the playing area feel really cramped like a Master System game ported to the Game Gear.

    I can remember Jeff Minter complaining about having to build his game with large sprites for Jaguar. He said it made Defender 2000 for Jaguar unplayable. I'm surprised he didn't squeeze a tiny ship mode into the game.
    Holding the wrong end of the stick since 2009.
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Just loaded up Rygar in MAME. Fun game.
    Holding the wrong end of the stick since 2009.
  • Thread title change/reminder to self.

    Any ideas if the NES version is considered decent?
  • Yes very much so, although it might not be one time has been kind to or that enjoyable without the nostalgia. It was also quite an early release, so there's a bit of 'this is pushing the envelope for 1987' post black box games era.

    Pops up quite regular in Top NES lists, especially by Americans.
    オレノナハ エラー ダ
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Yup - heard it was good on NES.  I take issue with this guy's opinion on arcade Rygar......but then I love an old left to right tough slog which is what the arcade game is.
    Holding the wrong end of the stick since 2009.
  • Rygar (NES)

    So I played about 45mins of the NES game, and I'm sad to say it didn't click with me.

    I actually feel kinda bad for not liking it, as everything about it is good. It also deserves quite a bit of credit for pushing things forward from the simple action and platform games of the time.

    It implements a Metroidvania style of unlocking areas with weapons/items gained on your travels and is quite an open ended game for 1987.

    Problem is its been superseded so much since, even by later NES games. Sure you could say the same of the NES Metroid and Zelda games, but at least they have the appeal of the IP to fall back on.

    It deserves its place amongst its contemporaries in best of lists, but its not one for me unfortunately.

    2/5

    My Reviews
    オレノナハ エラー ダ
  • I played a little today. First impressions weren't particularly favourable as I wasn't keen on the way enemies pop in, but once you get used to the basics it plays well enough. Will have a proper look over the next few days but I'd prefer to have access to the Mame version tbh.
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    The NES port is a totally different game to be honest. It's admirable in that respect. It would have too easy to just do a straight port and churn out a left to right memory test which the original is. The arcade game is a minor classic in my view which is great for score chasing.
    Holding the wrong end of the stick since 2009.
  • Watched a full playthrough of the arcade game, looks like the sort of thing I'd enjoy, or certainly would have enjoyed.  Would've been ripe for an early Megadrive port á la Toki or Wardner.  

    There is a left to right Japanese only Master System port, so I'll play through that tonight.
  • Played through the Master System version last night, which seems to be a straightforward port of the arcade game.  It's very 1986, which can make a modern first time play pretty hard to judge even, for the likes of us.  I can say with certainty that I would've enjoyed it to an extent, but I reckon I would have been disappointed if I'd (been) bought it in 1990 (when I got my MS).  It was only released in Japan, so that's a moot point anyway, but it's got Ghost House levels of 'borrow me' written all over it.  It's a platformer with a short range attack - the sort where you edge from left to right while dealing with enemies approaching from either side.  You can jump on baddies to kill them, which makes it a much better game but also feels like an afterthought in terms of design, almost as if the game was nearly finished before someone decided it needed an extra attack.  It's surprisingly handy once you get used to it though, and I expect some dedicated crazies have managed to speedrun this pretty efficiently.   There are plenty of worse games from the era, and tbf there probably aren't a vast number of better ones.  See?  It's hard to judge for some reason, as I'm not convinced it's fair to call it average.  Music is awful but the graphics aren't bad considering its age.  Reads like less than a [6], so we'll go with an at-the-time 74%.

    Edit: Wiki etc says 1988 for the port, but I'm sure the title screen said 1986.

    eQCRmlyHD6_pOuDCatSKjHq9L-MSIzkVq7NhrrfohTgGYCbc0m1W7Eo8vxY5VSq6OIX2R4rZzwcgGuFuqKMDdVaGq8JuFHnuU3-vDJjjX3XRPjNWqwbqL74
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Jumping on enemies is a good way of progressing too  - I've seen a flying enemy used to traverse an entire level in a runthrough for example.
    Holding the wrong end of the stick since 2009.
  • So just discovered the arcade version of this is available on Switch and PS4 under the Arcade Archives label.
    オレノナハ エラー ダ
  • Nice, might try that.  The MS port was solid but basic.

    Was on Virtual Console too apparently.  VC was amazing really, obvs emulation is a cheaper way to go but there was a lot more choice than you get now.
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    The VC had a quite small but well chosen set of arcade ROMS.

    I bought G&G, Star Force, Shinobi and 1942  on VC - and they are really nice presentations. No save states or anything like that - which was before console ports and minis did that sort of thing - but nice. I use my Tatsunoko stick with them and it all adds to the experience.

    I say no save states but they all featured one on the VC. If you press the home button and leave the game it does save the state as is. But no multi-states are featured.
    Holding the wrong end of the stick since 2009.
  • Manual save states first appeared on Wii U for general retro console releases, I think. First time I saw them outside of non official emulation anyway.
  • There's an absolute ton more arcade releases on Switch/PS4 compared to the Arcade VC on Wii though, there's a complete list on Wikipedia:

    https://en.wikipedia.org/wiki/Arcade_Archives?wprov=sfla1

    The store fronts for both are quite poor when it comes to searching so Wikipedia is very useful for checking.
    オレノナハ エラー ダ
  • Yeah the arcade side of things is well catered for (and Neo Geo). Old console releases seem less frequent though, it felt like the Virtual Console had a ton of content unavailable since. Not that I'd buy it now because emulators.
  • Sega Rally (Saturn)

    Had an urge to play this for a few weeks now. Didn't take long for the muscle memory to kick in and blast through.

    Hard to rate these days. As an early 32-Bit game its still one of the best imo. It controls so well and is just so satisfying and fun to play.

    The lack of content is hard to ignore though. Even by the end of its generation it was unacceptable, and there are demos these days that have more playtime.

    Gonna let nostalgia win out though. The fact I would pay for a Sega Ages remake/re-release should count for something.

    4/5
    オレノナハ エラー ダ
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Top Hunter seems to be a Neo Geo hidden gem. Never heard of it but it looks fun.  It is making me start to look at the SNK collection for Wii as it is on that.  I suspect it's MAME-able though.
    Holding the wrong end of the stick since 2009.
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    Looks like it would be great in 2P.
    Holding the wrong end of the stick since 2009.
  • I'll be jabbed up from Saturday, fancy a return of the couch co-op next week @retroking1981?
  • Will do at some point, not sure when I'll be free yet.

    Got a couple of reviews to add here just to keep my retro ones in one thread.
    オレノナハ エラー ダ
  • 13. Mega Man 2 (NES)

    Only the fourth Mega Man game I've completed so far. This one tends to top a lot of best of lists, and I'm glad to say it lives up to the hype.

    The graphics are pretty much as good as they get for the NES, and it has some of the best 8-Bit chip tunes. A lot of people say SMB3 and Kirbys Adventure are the best lookers on the system, but I always thought Capcom games looked the best. Thankfully the gameplay us just as good as it looks and sounds, very responsive and a joy to play.

    It's definitely easier than the first game, which is agood thing, and the inclusion of a password system is very welcome. Thats not to say its easy though, far from it. Once you defeat the eight robot masters you have to complete Dr. Wily's fortress which consists of an additional six levels that have to be completed in one sitting, no passwords are given after that point.

    I think this is a bit harsh as they're by far the hardest levels in the game. Ninja Garden on the NES is often criticised for doing this and it's the main criticism I have here. I used save states between each of the six and without them I think this would have easily taken a couple more hours.

    Top 8-Bit gaming, onto Mega Man Legends.

    5/5

    My Reviews
    オレノナハ エラー ダ
  • 14. Super Mario Bros. 3 (NES) 

    Stone cold classic and an all timer for me.

    The only negative I have is the fact it didn't have battery back up on its original release. I died a fair few times playing this, so I think my play time is probably a decent average. 4 hours is a bit excessive for a single session, makes me think the warp whistles were added last minute just to give players the opportunity to see other Worlds and the credits in less time.

    Everything else is nigh on perfect. Sublime controls, some of the best graphics and sound from the NES. Great variety in level design, and more suits than any other Mario game. Some of these might not seem to have much use outside of one or two instances, in that respect it reminds me of the playfulness of Super Mario Galaxy. There's so many ways to experiment and approach each level.

    I can never make my mind up between what's best out of this or Super Mario World. I think I'm gonna go with preferring this, but SMW actually being the better game. Heck NSMBU might even be a better game than this, but there's not many games made in 1988 that can still compare to modern entries in their genres.

    5/5

    My Reviews
    オレノナハ エラー ダ
  • davyK
    Show networks
    Xbox
    davyK13
    Steam
    dbkelly

    Send message
    The warp whistle locations do seem to be very contrived.  But it's a classic for sure. I keep flipping between it and SMW too.
    Holding the wrong end of the stick since 2009.
  • I've only ever played it properly on GBA (other than a holiday as a kid where I pretty much switched places with two kids in a nearby caravan for a week, them playing a Master System with my family and me playing a NES with theirs, punctuated by trips to the club house to play the Hero Turtles arcade game).
  • "You guys play Great Basketball, I'm just gonna play Mario 3 for a bit"

    hwCcje.gif

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!