Verecocha wrote:How irritating and tiring does it become that every single bridge will begin to collapse as you approach the middle, that one in every 5 platforms you latch on to will crumble, and every time he goes down a 'slide' he'll shout 'No no no!'?Childintime wrote:Updated for Uncharted 4.
Tempy wrote:Verecocha wrote:How irritating and tiring does it become that every single bridge will begin to collapse as you approach the middle, that one in every 5 platforms you latch on to will crumble, and every time he goes down a 'slide' he'll shout 'No no no!'?Childintime wrote:Updated for Uncharted 4.
At least from what I played of Rise of the Tomb Raider the slippy grip was fairly randomised meaning you had to be half awake to survive a climbing section. They really need to figure out a way of making that kind of traversal in some way interesting, because in theory it should be exciting, but ends up leaving me wanting to be moving along the ground at regular speed.
I was thinking while playing it how good it would be to see similar climbing controls in a bigger budget game.Tempy wrote:Grow Home is conceptually fun, especially when you climbing on overhangs, but I think you could take that and refine it.
Liveinadive wrote:Nice.
Minerva's Den is superb.
Verecocha wrote:Liveinadive wrote:Nice.
Minerva's Den is superb.
It really was, superb little slice of Bioshock. Could've had lots of episodes like that. Infinite next...
HaramabeBomaye wrote:I'm new here and figured this would be a great way to start. There's no way I'll ever hit 52 but I love the idea, I have a bunch of games (mainly backwards compatible stuff) that have been sitting there unplayed or unfinished for so long, so count me in.
HaramabeBomaye wrote:I'm new here and figured this would be a great way to start. There's no way I'll ever hit 52 but I love the idea, I have a bunch of games (mainly backwards compatible stuff) that have been sitting there unplayed or unfinished for so long, so count me in.
hylian_elf wrote:Firewatch?
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