Game mechanics/conventions I am done with
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  • Fuck looking under any more stairs to find health or ammo.

    Fuck looting bodies. I haven't once seen that system be used for anything other than making the 5 minutes after a gun battle really dull and repetitive. I'd skip it if I knew that I could but I never know if in game economy has been balanced for the hoarder.
    "..the pseudo-Left new style.."
  • Pey'j was a good mechanic.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Scrounging for dogtags or cogs is tedious too. I don't mind scrounging for resources if it's done like Mgs3. 

    Perks can fuck off. The best fps players don't need an extra 20 kills for free.
    "Sometimes it's better to light a flamethrower than curse the darkness." ― Terry Pratchett
  • Stealth in games with places to explore. If you're going to create a place containing loads of fun nick nacks I'm gonna kill everyone so I can absorb at my leisure.
  • regmcfly
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    For me it's stealth with Insta kill fail states. MGS was almost 20 years ago and avoider that shit
  • I'd quite like the health pack mechanic to make a return, because it's still more convincing than the alternatives. Recharging shield/health works in Halo because sci-fi, but seems dumb in other games. And the one where you have to wait for a team mate to inject you with something to stop you dying from gunshot wounds has never made any sense. I'd rather find a roast chicken in a barrel and eat it to restore full health, thanks (25% health if it's just a drumstick).
  • Skerret
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    Instafail QTEs.
    Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content.
    "I'm jealous of sucking major dick!"~ Kernowgaz
  • davyK
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    Running or driving around in 3D environments shooting at things.
    Holding the wrong end of the stick since 2009.
  • Invisible walls and waist high cover.

    Also, fuck really long loading times to go somewhere to do something that could just be done in a menu.
  • Kow
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    Jumping in games where there's no particular reason for jumping. An arbitrary jump button. Who the fuck goes around jumping all the time? Eg Dragon Age.
  • Skerret
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    Invisible walls and waist high cover. Also, fuck really long loading times to go somewhere to do something that could just be done in a menu.
    None of those qualify as mechanics chaluce get it right man
    Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content.
    "I'm jealous of sucking major dick!"~ Kernowgaz
  • Anything hard.

    Also, anything too easy.
  • Kow
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    There's that mechanic in Borderlands. I'm done with her.
  • Is looking under stairs a mechanic?

    Okay then. Stealth sections that involve sneaking up behind a totally oblivious, perfectly placed goon and knocking them out with one hit/strangle etc. 

    Over and over and over.

    Stealth sections in general.
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    Carpenters I'm done with: Karen.
  • b0r1s
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    Kow wrote:
    Carpenters I'm done with: Karen.

    Don't knock The Carpenters!! Grrr
  • Yossarian
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    JonB wrote:
    I'd quite like the health pack mechanic to make a return, because it's still more convincing than the alternatives. Recharging shield/health works in Halo because sci-fi, but seems dumb in other games. And the one where you have to wait for a team mate to inject you with something to stop you dying from gunshot wounds has never made any sense. I'd rather find a roast chicken in a barrel and eat it to restore full health, thanks (25% health if it's just a drumstick).

    The health pack mechanic. It can so easily lead to tedious backtracking to find health or being stuck on a section of a game as your health is too low to survive the next fight. Recharging health is no more realistic than health packs, but at least it doesn't get in the way of the rest of the game too badly, and if recharging health works for you and your enemies, it can lead to some interesting risk/reward scenarios. Even having teammates revive you is a better idea, but no more 'instant full health when you come into contact with item X, even if it should happen in the middle of a gunfight'. Not only does it fail to make any sense at all, it can also lead to some very boring/frustrating moments.
  • Kow
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    b0r1s wrote:
    Kow wrote:
    Carpenters I'm done with: Karen.

    Don't knock The Carpenters!! Grrr

    That was their best album, yes.

  • Skerret
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    Rechargeable health is a perfectly valid mechanic if properly used.  Other games, like Dark Souls et al, work better without it as it would compromise the fighting mechanics.  It's FINE
    Skerret's posting is ok to trip balls to and read just to experience the ambience but don't expect any content.
    "I'm jealous of sucking major dick!"~ Kernowgaz
  • No return for punching bins hoping to scrounge an apple please.
  • I also like stealth but they really work best in their own games. Any cliche, like escort missions, that a dev sticks in to try and break up the gameplay is probably a sign of 'we have no idea how to keep this game interesting.'
  • Any shoe-horned moral choice at the end of a game. The outcomes you've made up for me from making either choice are completely arbitrary, or so starkly presented as a good, correct choice and a bad one that there's no point in doing it.
  • Kow
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    Game plumbers I'm done with: Luigi.
  • Yossarian
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    Skerret wrote:
    Rechargeable health is a perfectly valid mechanic if properly used.  Other games, like Dark Souls et al, work better without it as it would compromise the fighting mechanics.  It's FINE

    Dark Souls lets you carry health potions doesn't it? I'd argue that's still a recharging health mechanic, it's just not an automatic one. It still avoids most of the tedious backtracking and choke points. I suppose it's arguable, when I think of health packs I think of instant use collectibles.

    Besides, more broadly, if you and your opponent both have an automatic recharging health mechanic, then fighting mechanics tend to remain unchanged. Yes, you can back off and let your health recharge, but only at the expense of allowing your opponent to do the same and essentially restarting the battle from scratch.

    And finally, I'm not sure why the fighting in Dark Souls is worth preserving. That slow, clunky combat is the very reason I never got into the game.
  • Kow
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    It's the best combat ever, you dirty heathen.
  • You just need to stick 20 hours into it before it gets good.
  • Yep. Thoughtful, deliberate, varied and punishing. Best combat ever devised. Controls also make perfect sense.
  • I gave up at 18, damn.
  • Yossarian
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    Yep. Slow, clunky, varied and punishing. Best combat ever devised. Controls also make perfect sense.

    FTFY.

    I can't speak much for the word 'varied' as I couldn't get past the first two.
  • Escort missions. Especially ones where the 'escortee' is a brain dead AI that stands completely still at the checkpoint in a hail of bullets mewling like a child that they are getting wasted. You then have to run around like a suicidal idiot shooting goons as they spawn or learn the pattern that they spawn in.

    That sort of mechanic has prevented me finishing a number of games on hard or veteran because I have better things to do with my time (I haven't really).
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