IanHamlett wrote:This is your weekly reminder that there's nothing actually wrong with on-disk DLC and any complaints about it just result in it being taken off the disk so we have to download it. The deciding factor in something being a separate purchase or included in the price of the game isn't it being finished before the disks get printed.
IanHamlett wrote:The Alienware Alpha is now looking like my next console.
n0face wrote:What is "netcode" and why isn't there a third party solution?
Moot_Geeza wrote:Very surprised to read that Halo MCC is struggling. I thought reliable online interface was extremely high up the list for Halo games. The first sequel got so much right (ten years ago).
Liveinadive wrote:In fact if I use a credit card rather than debit does that not counter any non-refund clauses? Some of these games are verging on fraud.
Liveinadive wrote:I think people could make a bigger impact if retail laws were on our side more. As it is we can't return a game if the seal is broken, we can't return a downloaded game full stop. We are in a situation where we pay our money so have to make the most of it. Many consumers would rather sit in denial thinking they have made a good purchase than admit they have wasted 40 quid . In the case of MCC and Destiny, neither 343 or Bungie have ever been good at netcode but these games have gone to another level of bad. Personally I downloaded MCC, I can't do anything but wait and hope that they sort it out. Ok the terms state that the title is not eligible for refund but how is that not a breach of my consumer rights? I have proof of purchase and the product is not currently as advertised. I should be able to claim a refund.
Escape wrote:I've long wondered how much of an effect our broadband take-up has had on online gaming. Uncharted 3 was often as bad for me with 1.5 Mb as Operation Flashpoint was via dial-up. Although Flashpoint does provide ping data, the lack of which in most console games is maddening. With dial-up, I used to search for and play in lobbies that averaged 300 ms. Because I have no choice, that's about the same now with console games.Very surprised to read that Halo MCC is struggling. I thought reliable online interface was extremely high up the list for Halo games. The first sequel got so much right (ten years ago).
You lot might do, but I don't.Blue Swirl wrote:... In video game terms, we keep going back. Micro-transactions, on-the-disc "DLC", season passes, day one updates... .
stonechalice wrote:Someone try that and report back here and tell us how you got on.
Blue Swirl wrote:Before internet connections became a normal thing on consoles, this underhanded tactic would have been unimaginable, akin to buying a book and finding out that random chapters have been stripped out and replaced with "Wanna know how the hero escapes? Send a cheque for £1.99 to...". On-the-disc "DLC" is bullshit, pure and simple.
Assuming the Ass Creed stuff was cut for editorial reasons, then they oh so benevolently thought they didn't want to deprive people of the opportunity of playing it is an extremely generous interpretation of what might have caused there to be a whopping great hole, slap bang in the middle of the game. But yeah if they stick it somewhere out of the way, then fine. But putting it in the main game is deliberately designed to make people feel the game is incomplete so Swirl's analogy is much more accurate than your 'quick note at the end'.Elmlea wrote:No it's not, that analogy doesn't work at all! A game's a single story, in most situations. If they randomly cut huge chunks out of the story; like you had to pay £1.99 to access the final battle in Mass Effect or something like that; then your analogy stands up. To me, though, most DLC is akin to a separate novella that amplifies or expands on a story but isn't part of the main arc. The closest analogy I can think of to on-disc DLC is finishing a book, then finding a locked bit at the back where the author's included a note saying "I've written a short story about what the character did before this book/after this book/when he was at home in chapter 12, which doesn't fit the main story, but I thought you might like it. Send me £1 and I'll send you the key." The Assassin's Creed 2 bits were removed because they didn't fit the pacing of the story, it appears; they decided to cut them entirely. Then they thought some people might want to play them so offered them up separately. They couldn't have included them in the main story flow because they spoiled it; that's the whole reason they were cut out. We have a thread here where people are moaning about download times, and other threads here where a 250MB patch is like the end of the world. Yet when they try to package some DLC into the empty 20GB on a Blu-Ray, which isn't part of the main game, we start complaining that we've got an automatic right to it? If we have some sort of semi-libertarian attitude that we have to own what's encoded on the physical disc we bought, then they'd just switch straight back to making us download 10GB story add-ons. I'd rather have it the current way.Before internet connections became a normal thing on consoles, this underhanded tactic would have been unimaginable, akin to buying a book and finding out that random chapters have been stripped out and replaced with "Wanna know how the hero escapes? Send a cheque for £1.99 to...". On-the-disc "DLC" is bullshit, pure and simple.
stonechalice wrote:I'd rather we got finished games when they were released. That includes a working online portion.
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