"A bearded race of healers, who enjoy smoking mint out of long pipes..."
LazyGunn wrote:Ha, it is pretty but its a perfect example of quite a simple and easily reproducable look that means you can churn out content like nobodies business and people go 'thats pretty' rather than 'that looks like a childs drawing'. Its no bad thing, i think probs a lot of the best games ever made have relied on this principle but it's funny seeing how it's developed.
dynamiteReady wrote:Also, the engine behind that game might prove to be Michel Ancel's masterpiece... http://www.gameinformer.com/b/news/archive/2013/08/22/more-ubiart-framework-games-in-development_2c00_-licensing-still-possible-says-ubisoft-ceo-yves-guillemot.aspx Hope Ubisoft open sources it... That would be extremely cool.LazyGunn wrote:Ha, it is pretty but its a perfect example of quite a simple and easily reproducable look that means you can churn out content like nobodies business and people go 'thats pretty' rather than 'that looks like a childs drawing'. Its no bad thing, i think probs a lot of the best games ever made have relied on this principle but it's funny seeing how it's developed.
dynamiteReady wrote:
LazyGunn wrote:I actually think programming teams on games tend to be quite small in comparison to the art staff.
dynamiteReady wrote:You might be right, actually. But can you count a 3D artist as a tech worker? What do you think? Like, I admire Bay Raitt as much as I do Quentin Blake, but while you might find another Bay Raitt at the right price (a fucking high one), Quentin Blake is priceless. That's what I see in the Ubi Framework. A tool for attracting fine artists to the medium, and making them productive.LazyGunn wrote:I actually think programming teams on games tend to be quite small in comparison to the art staff.
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